Game Source Code

  1. C++ Code For Games
  2. Video Game Source Code
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Well organized and easy to understand Web building tutorials with lots of examples of how to use HTML, CSS, JavaScript, SQL, PHP, Python, Bootstrap, Java and XML. Enter the world of open source games. Why Open Source Games? First of all, there are varying degrees of open source software. For this post, we’ll use a simplified definition: any game that allows the public to download its source code is an “open source game.” Open source sticklers will disagree, but we’re going to run with it. Sep 26, 2014  The game’s source code is licensed under MIT license and you can download and play the game on iOS, Android as well as on Windows and Windows Phone. Play 0hh1 0hh1 Source Code 10.

This is a list of commercial video games with available source code. The source code of these commercially developed and distributed video games is available to the public or the games' communities.

Motivation[edit]

Commercial video games are typically developed as proprietaryclosed sourcesoftware products, with the source code treated as a trade secret (unlike open-source video games). When there is no more expected revenue, these games enter the end-of-life as a product with no support or availability for the game's users and community, becoming abandoned.

Description[edit]

In several of the cases listed here, the game's developers released the source code expressly to prevent their work from becoming abandonware. Such source code is often released under varying (free and non-free, commercial and non-commercial) software licenses to the games' communities or the public; artwork and data are often released under a different license than the source code, as the copyright situation is different or more complicated. The source code may be pushed by the developers to public repositories (e.g. SourceForge or GitHub), or given to selected game community members, or sold with the game, or become available by other means. The game may be written in an interpreted language such as BASIC or Python, and distributed as raw source code without being compiled; early software was often distributed in text form, as in the book BASIC Computer Games. In some cases when a game's source code is not available by other means, the game's community 'reconstructs' source code from compiled binary files through time-demanding reverse engineering techniques. Source code availability in whatever form allows the games' communities to study how the game works, make modifications, and provide technical support themselves when the official support has ended, e.g. with unofficial patches to fix bugs or source ports to make the game compatible with new platforms.

Games with instantly included source code[edit]

Title First releaseSource code releaseGenreEngine licenseContent licenseOriginal developerAdditional information
A Dark Room20132013Online text-based role-playing gameMozilla Public LicenseMozilla Public LicenseDoublespeak GamesIn July 2013 the source code of the game was put on GitHub under MPL 2.0.[1] Became commercially successful after the source code release.
Akalabeth: World of Doom19791979Role-playing video gamepublic domainFreewareRichard GarriottRichard Garriott distributed the Applesoft BASIC written game originally as source code. Also later Origin Systems offered the source code on their FTP servers.[2][3]
Barotrauma20172017submarine simulatorrestrictive (only mods)[4]commercialUndertow Games / Joonas 'Regalis' RikkonenThe game was released in 2017 commercially on Steam by independent developer Undertow Games (Joonas 'Regalis' Rikkonen). Source code was released on 4 June 2017 on GitHub under a restrictive mods allowing license.[5][6] His previous game, SCP – Containment Breach, is also available as free and open-source software under CC BY-SA license.
Break Arcade Games Out20192019Action gamePublic domainPublic domainDan ZaidanThe game was created in the C (programming language) from scratch. The entire development process was live streamed and archived.[7]. The source code is available for free on Steam[8] and on Github.[9]
Bomb Alley19831983Turn-based strategy?commercialStrategic Simulations / Gary GrigsbyThe game used the same engine used by Grigsby's previous Guadalcanal Campaign, which was coded and distributed as uncompiledApplesoft BASIC.[10]
Diamond Trust of London20122012TBSPublic DomainPublic DomainJason RohrerFollowing a Kickstartercrowdfunding campaign Diamond Trust of London was developed by Jason Rohrer and published by indiePub. On August 28, 2012 it was released for the Nintendo DS. The game has been placed in the public domain, hosted on SourceForge, like most of Rohrer's games.[11]
DONKEY.BAS19811981Racing gameProprietaryProprietaryBill Gates, Neil KonzenWas written by Microsoft co-founder Bill Gates and Neil Konzen in 1981 and was included with early versions of the PC DOSoperating system for the original IBM PC. Similar early BASIC games which were distributed as source code are GORILLA.BAS and NIBBLES.BAS.
ELIZA (DOCTOR)19661966Chatbot / Rogerian psychotherapist simulatorpublic domain softwarepublic domainJoseph WeizenbaumELIZA is an influential video game predecessor written at the MIT Artificial Intelligence Laboratory by Joseph Weizenbaum between 1964 and 1966.[12] Weizenbaum's original MAD-SLIP implementation was re-written in Lisp by Bernie Cosell.[13][14] A BASIC version appeared in Creative Computing in 1977, written in 1973 by Jeff Shrager.[15] This version, which was ported to many of the earliest personal computers, appears to have been subsequently translated into many other versions in many other languages.[16]
Frogatto & Friends20102010platformerZlib license / CC-BY 3.0ProprietaryLost PixelThe game was developed open-source on GitHub with an own open-source game engine[17] by several The Battle for Wesnoth developers and released in July 2010 for several platforms. The game was for purchase on the MacOS' app store,[18][19]iPhoneApp Store[20] and BlackBerryApp World[21] as the game assets were kept proprietary.[22]
Handmade Hero20142014?proprietaryProprietaryCasey MuratoriSenior video game developer Casey Muratori started November 2014 a project to program a commercial C based game from the scratch and documenting the development in a series of videostreams;[23] planned are 600 episodes, one per day. The game's recent prototypes and source code are made available for $15.[24] The final game will be DRM-free, cross-platform and the source code will be given into public domain two years after its release.
Hydra Slayer20162016RoguelikeGPLv3GPLv3 / commercialZeno RogueReleased in 2016 on Steam[25] and GitHub[26] as open-source roguelike with focus on mathematics.
HyperRogue20112011RoguelikeGPLv2GPLv2 / commercialZeno RogueReleased in 2011 on GitHub[27] as open-sourcenon-Euclidean roguelike, it was commercialized in 2015 on Steam and other distributors.[28]
Marvellous Inc20182018Programming gameGPLv3CC BY-SAMarvellous SoftMarvellous Inc was originally a Ludum Dare entry, inspired by Zachtronics Industries' TIS-100. Expanded and then commercially released in 2018 on Steam for $4.99, source code is on GitHub.[29]
Jagged Alliance 2 Wildfire (now JA2-Stracciatella[30])20042004Tactical role-playing gameOwn licenseProprietaryiDeal GamesSource code was bundled and released with JA2: Wildfire 2004.[31] The JA: Unfinished Business source code became later available too.[32]
One Hour One Life20182018Multiplayer survival gamePublic domain softwarePublic domainJason RohrerReleased February 2018 and exclusively sold via the developer's webpage.[33] Like the games before, public domain software and hosted on GitHub.[34]
Pitman19851985Puzzle game??Yutaka IsokawaOriginally created in 1985 on a MZ-700 home computer by Yutaka Isokawa. The BASIClisting was published in the August 1985 issue of the magazine 'Oh!MZ Publications'.[35][36][37] In 1990 the game was commercially converted for the Game Boy. In 2011 the game community restored an faithful as possible version from the available variants.[38]
Pixel Dungeon20142014roguelikeGPLv3GPLv3watabouWhile sold on Steam for $4.99[39] it was released in July 2014 on GitHub under GPLv3 including the assets.[40]
Receiver20122012FPS / stealth gameown non-commercial conditionsProprietaryWolfire gamesThe source code of the game is available since 2012 on GitHub under non-commercial conditions.[41]
Safari19861986Point and clickfreewarefreewareJohn GallaugherJohn Gallaugher released the 68k Mac game including the source code.[42]
Santa Paravia en Fiumaccio19781978turn-based strategypublic domainpublic domainGeorge BlankThe game by George Blank[43] first appeared in the December 1978 issue of SoftSide magazine as BASIC listing.[44] It was published for sale on tape cassette as a computer game by Instant Software for the Radio ShackTRS-80, the Apple II, Texas Instruments TI-99/4A, and the Commodore PET.[45] It has been translated into many programming languages, such as ANSI C,[46] and has been ported to the Palm Pilot.
Softporn Adventure19811981Text adventureFreeware (originally commercial)Freeware (originally commercial)Chuck Benton / On-Line SystemsA comedic, adult-oriented text adventure game produced for the Apple II in 1981. Softporn Adventure was originally written and released for the Apple II as Applesoft BASIC source code in 1981 by programmer Chuck Benton.[47] The game was released by On-Line Systems and became later the base for Leisure Suit Larry 1.[48] The PC version was also released later as freeware by Al Lowe.[49][50][51]
Quadrilateral Cowboy20162016Puzzle video gameGPLProprietaryBlendo GamesGame source released on August 8, 2016 as it is based on the id-tech 4 engine.[52][53]
Telengard19821982Dungeon crawler, role-playing, roguelike??Avalon Hill / Daniel LawrenceAs the game's BASIC source code ('DSKTEL.BAS') was available early on, ports and remaster exist therefore by the community.[54][55]
The Oregon Trail19711971/1975/1978Role-playing video gamePublic domain (?)Public domain (?)Don Rawitsch / MECCRawitsch published the source code of The Oregon Trail, written in BASIC 3.1 for the CDC Cyber 70/73-26, in Creative Computing's May–June 1978 issue.[56] In 2011 the 1975 and 1978 BASICsource code versions of the game were reconstructed.[57]
The Castle Doctrine20142014MMOPublic DomainPublic DomainJason RohrerThe Castle Doctrine is developed by Jason Rohrer in a public Sourceforge repository and is like most of his creative works in the public domain.[58]The Castle Doctrine was developed as an early access game and is now sold on Steam for $14.99.[59]
The Prisoner19801980adventure game??Edu-Ware / David MullichDeveloped in BASIC for the Apple II the source code was available with the release. Source code is hosted on GitHub.[60]
Vulture for Nethack19871987rogue-likeNetHack General Public LicenseFreeware / CommercialNethack community / Jaakko Peltonen / Clive CrousFalcon's Eye was developed by Jaakko Peltonen as graphical version of Nethack.[61] After 2001 development had ended, Clive Crous continuedFalcon's Eye as Vulture's Eye[62][61] While still being Free and open-source software the game is commercialized via the author's website and Desura for $2.99. In October 2013 the game was put into the Steam Greenlight process[63] and successfully released on Steam in January 2016.[64]

Games with later released source code[edit]

TitleFirst releaseSource code releaseGenreEngine licenseContent licenseOriginal developerAdditional information
Abuse19952003Run and gunPublic domain softwarePublic domain and Proprietary*Crack dot ComGame source code was released as public domain along with the shareware-released media files.[65] Only shareware data, excluding the sound effects, is in the public domain; the rest is proprietary. In 2016 a community developer released a '20th anniversary source port'[66][67] which enabled custom resolutions, OpenGL rendering, Xbox 360 controller support and fixed the music.
Adventureland19781980Text Adventure gamePublic domain softwarePublic domainScott AdamsScott Adams Adventureland's[68]source code was published in SoftSide magazine in 1980[69] and the database format was subsequently used in other interpreters such as Brian Howarth's Mysterious Adventures series.[70]
Airline Tycoon19982015Simulation gameproprietary[71]CommercialSpellbound EntertainmentOn 24 March 2015 Airline Tycoon Deluxe was re-released on the digital distribution platform gog.com, including the source code.[72]
Alien Bash I+II19932014Run and gunpublic domain softwarepublic domain[73]Glen CummingGlen Cumming provided media and material of his Amiga games 'AlienBash' and 'AlienBash II' to the fan community, who was able to restore source code in 2014.[74]
Alien Breed 3D II: The Killing Grounds19961997FPS?ProprietaryTeam17In March 1997 Team17 made the source code of Alien Breed 3D and Alien Breed 3D II freely available on the cover CD of Amiga Format magazine issue 95.[75][76][77]
Alien vs Predator (Atari Jaguar game)19942008FPS?ProprietaryRebellion DevelopmentsReleased by defunct Jaguar Sector II website under a CD compilation for PC titled Jaguar Source Code Collection on August 24, 2008.[78][79] Source code was provided by Atari historian Curt Vendel.[80]
Aliens versus Predator20002001[81]FPSOwn non-commercial license[82]ProprietaryRebellion DevelopmentsSource code released by Rebellion Developments 2001. An unofficial patch project for the PC version, based on the source code, was released and is still updated.[81]
Alpha Waves19902009early 3D exploration game with platform aspects??Christophe de DinechinReleased in 1990 as one of the earliest 3D games[83] with full 6-axis degree of freedom. In 2009, author Christophe de Dinechin released the complete assembly and GFA BASICsource code of the Atari ST version.[84][85] There is also a started PC port in C++ on SourceForge by the original author.[86][87]
Allegiance (now FreeAllegiance)20002004real-time strategy and Space combat simulatorMIT license (earlier Shared Source[88])ProprietaryMicrosoft ResearchReleased by Microsoft Research under a shared source license ('MSR-SSLA') 2004.[89] On July 27, 2017 Microsoft Research changed the license from MSR shared source license to MIT license.[90]
Amulets & Armor19972013GPLv3FreewareUnited Software ArtistsIn 2013 Amulets & Armor was re-released as freeware on the game's official site and the source code under GPLv3 on GitHub.[91][92] Work continues for ports to newer systems (Windows, MacOS) and general bug fixes.[93][94]
Anacreon: Reconstruction 4021198720044x gameno license givenFreewareGeorge MoromisatoDeveloped by George Moromisato in 1987. Around 2004 the source code of the DOS version 2.00 was released.[95]
Anachronox20012001 (partly)FPSProprietaryProprietaryIon StormSome bits of code distributed with the official editor.[citation needed]
Ares (now Antares)19962008Space Strategy video gameLGPLv3[96]Nathan Lamont/Bigger Planet SoftwareReleased in 2008. Under continued development for modern systems as 'Antares' via GitHub.[97]
Army Men III20162018???Neotl EmpireArmy Men III was under development until 2016. Two years later, the unfinished game was release as open source on SourceForge in April 2018.[98]
Arx Fatalis (now Arx Libertatis)20022011RPGGPLProprietaryArkane StudiosThe design of Arx Fatalis was heavily influenced by Ultima Underworld. Game source released by Arkane Studios on January 14, 2011. Based upon this source code the formed Arx Libertatis-project created Fan-made patches and Source ports.[99][100]
AstroMenace (now OpenAstroMenace)20062007ArcadeGPLv3CC BY-SA 3.0ViewizardBased on AstroMenace which was released in February 2007 as shareware for Windows and freeware for Linux.[101] Also the source code of another Viewizard game, the puzzle collection Memonix, was released.[102]
Asylum19942002PlatformerPublic domain software[103]Public domain softwareAndy SouthgateReleased by Andy Southgate as public domain and with a SDL port under GPLv3.[104] Later ported also to the Pandora.[105]
Attack of the Mutant Camels19892012Scrolling shooters??Jeff MinterIn 2012 the assembly languagesource code of the Konix version of the game was released on GitHub.[106][107]
Aquaria20072010Action-adventureGPLProprietaryBit BlotOpen sourced with Humble Indie Bundle.[108]
Avara19962016Shooter gameMIT licenseproprietaryAmbrosia Software / Juri MunkkiThe MacOS classic game became open source in 2016 when Munkki released the source code upon the game's 20th anniversary.[109]
Aztaka20092011Action role-playing gameProprietaryCitérémisIn 2011 Independent game developer Citérémis released a 'Developer's Edition' of Aztaka for $9.99 which included also the source code of the game.[110][111]
Balance of Power19852013Government simulation game??Chris CrawfordIn August 2013 Chris Crawford released source code of several of his games from his career to the public,[112] fulfilling a GDC 2011 given promise.[113] Beside Balance of Power he released all the source code he could recover, for instance Trust & Betrayal: The Legacy of Siboot, Excalibur, Gossip, Eastern Front (1941), Scram and Legionnaire.
Barony20152016Rogue-likeGPLv3commercialTurning WheelThe game was released in June 2015 commercially on Steam and gog.com.[114] Source code was released in June 2016 on GitHub.[115]
Batman Returns19932015sidescrolling Beat 'em upfor educational purposesfor educational purposesACME / Chris ShrigleyIn March 2015 programmer Chris Shrigley, who worked on the Sega CD version, found the Batman Returnssource code and released it for educational purposes to the public.[116] He released also the source code of Magician, Cliffhanger, Gargoyles and some other games from his working career.[117]
Beneath a Steel Sky19942003Point and click adventureBeneath a Steel Sky Freeware LicenseBeneath a Steel Sky Freeware LicenseRevolution SoftwareThe assembly language source code of the game was made available to the public and ScummVM in August 2003.[118][119] The source code availability made it possible for the ScummVM project to support the game, which allows the game to be played on Windows, OS X, Linux, Windows CE and other compatible operating systems and platforms.
Beyond Castle Wolfenstein19852005Stealth gameno license givenFreewareSilas WarnerThe reconstructed source code and the ported game was released by Silas Warner's widow in 2005.[120]
Beyond Protocol (now After Protocol)20082011persistent, space MMORTSnon-commercial public licenseFreewareDark Sky EntertainmentInitial design of Beyond Protocol began in 1991.[121] A scaled up beta program began Nov 15th 2007[122] with an open-beta in 2008. When due to financial issues the game has been shut down, the source code was released on 4 May 2011 on SourceForge to the public.[123] Based on this source code, community organized development continues until today as After Protocol.[124]
Beyond the Titanic19862009Text adventureGPLGPLApogee SoftwareGame source released on March 20, 2009.
Blades of Exile19972007RPGGPLGPLSpiderweb SoftwareSource code and artwork was released by Jeff Vogel (Spiderweb Software) under a GPL license in June 2007.[125]
Blake Stone: Planet Strike19942013[126]FPSGPL[127]GPLApogee SoftwareReleased in 2013 to promote the sale of the Apogee Throwback Pack on Steam.
Blood II: The Chosen19981999FPSProprietaryProprietaryMonolith ProductionsSDK released 1999, including the game logic for modders.[128] The Lithtech engine was not included as source code.
Blue Max19832016Scrolling shooter?proprietaryBob PollinAssembly source code released in 2016 by the author Bob Pollin in the Atariage forum.[129] On the Atariage forum source code of many more games was released.[130][131][132]
Bob's game20042016puzzle, action RPGsource availableFreewareRobert PelloniIn August 2016 the source code of the game was released on GitHub under a non-commercial source availablesoftware license,[133] to allow the community to contribute. The author claims that he wrote the game originally in C, switched then to Java, and later converted it with an automatic code converter to C++.[134]
Breakout 200019962008Action?ProprietaryMP GamesReleased by defunct Jaguar Sector II website under a CD compilation for PC titled Jaguar Source Code Collection on August 24, 2008.[79][78] Source code was provided by Atari historian Curt Vendel.[80]
Breathless19951997FPSNon CommercialNon CommercialFields of VisionAmiga game, assembly source code was released on Amiresource volume 6 CD.[135]
Buzz Aldrin's Race Into Space (now Race Into Space)19932007SimulationGPLv2[136]Freeware[137]Strategic Visions/Fritz BronnerA port of Buzz Aldrin's Race Into Space to modern operating systems. The license fell back to Bronner as he had a contract clause with Interplay stating that in case Interplay went bankrupt or no distribution happened for some time.[137]
Catacomb19892014[138]Top-down shooterGNU General Public LicenseProprietaryFlat Rock SoftwareEarly game by John D. Carmack. Released by Flat Rock Software,[139] and ported to SDL.[140]
Catacomb 3D19912014[138]FPSGNU General Public LicenseProprietaryFlat Rock Software / id SoftwarePredecessor to Wolfenstein 3D.
Call to Power II20002003turn-based strategy gameNon-commercial own license[141]ProprietaryActivisionCivilization clone. Source opened to the apolyton community to allow support with Community patches.[142]
Canabalt20092010Cinematic platformerEngine MIT license,[143] game code own proprietary license[144]Proprietary / FreewareAdam SaltsmanReleased by Adam Saltsman in 2010.[145]
Captain Blood19882017Adventure, Simulation??Exxos (ERE informatique)Apple IIgs sources released by Brutal Deluxe Software.[146][147]
Carnivores 219992013Simulation?FreewareAction FormsA version from 2013 is available on assembla.[148] Around 2017 the source code was released via Moddb.[149]
Cart Life20112014SimulationCART LIFE'S FREE LICENSE (Permissive license)CART LIFE'S FREE LICENSE (Permissive license) / FreewareRichard HofmeierIn March 2014 the game was removed from all digital distributions and the source code and game was made available for free online, with Hofmeier saying he was finished supporting the game.[150] His webpage went later offline but the source code was mirrored on GitHub.[151][152]
Checkered Flag19942008Racing?ProprietaryRebellion DevelopmentsReleased by defunct Jaguar Sector II website under a CD compilation for PC titled Jaguar Source Code Collection on August 24, 2008.[79][78] Source code was provided by Atari historian Curt Vendel.[80]
Civilization IV20052006 (partly)turn-based strategyproprietaryproprietaryFiraxis Games / 2k GamesIn April 2006 the developers released the source code of the core game mechanic to the public with a Software Development Kit.[153][154] Additionally to the released source code, as game data and rules are stored in XML files and most of the game is written in Python, much (but not all) of the game is 'open' and easily customizable.[155] The game's community produced later many mods, total conversions and optimization patches for the game.[156]
Civilization V20102012 (partly)turn-based strategyproprietaryproprietaryFiraxis Games / 2k GamesIn Fall 2012 the developers released the source code of the core game DLL.[157] The game's community produced later a community patch project.[158][159]
Clonk series (now OpenClonk)19942010/2014Action, RTS, PlatformISCCC BY-NCRedWolf Design / Matthes BenderFor the series (Clonk 1, Clonk 2 Debakel, Clonk 3 Radikal, Clonk 4 World, Clonk Planet, Clonk Endeavor and Clonk Rage) the C++ source code was released under the 'Clonk Source Code License (ISC License)'.[160] The content of the original game series was released under the CC BY-NC.[161] Based on Clonk Rage code base the community continues the development as OpenClonk under ISC license and content as CC BY-SA.
Club Drive19942008Racing?ProprietaryAtari CorporationReleased by defunct Jaguar Sector II website under a CD compilation for PC titled Jaguar Source Code Collection on August 24, 2008.[79][78] Source code was provided by Atari historian Curt Vendel.[80]
Colobot20012012Educational game, RTSGPLv3GPLv3Epsitec SAGame source released on March 26, 2012.[162]
Colossal Cave Adventure19762000/2005 (?)Text AdventurePublic domain software[163][164][165] / BSD license (2017)no artwork (Public domain software)Will CrowtherSource code variants are at least available as far back as 2000.[166] An authentic version was retrieved in 2005 'from a backup of Don Woods's student account at the Stanford Artificial Intelligence Lab (SAIL)'.[163] In February 2017 Eric S. Raymond was involved in the release of version 2.5, under BSD license, the last release by the original author alone.[167][168][169]
Commander Keen: Keen Dreams19912014PlatformerGPLv2+Proprietaryid SoftwareIn September 2014, after an Indiegogocrowdfunding campaign,[170] the game's source code was released on GitHub.[171][172]
Continuum19872010sArcadeFreewareFreewareBrian WilsonThe Commodore 64 port was published commercially under the name Magnetron, the 68k Mac version was released as Beerware.[173] Game and C source code was released by the author in the 2010s.[174]
Contract J.A.C.K.20032003FPSProprietaryProprietaryMonolith ProductionsGame code distributed with the official editor (www.mpgh.net).[citation needed]
Conquest: Frontier Wars20012013Space Real-time strategy?ProprietaryFever Pitch StudiosOn December 9, 2013, the source code was bundled with every copy of the game purchased on GOG.com.[175][176]
CoreBreach20112012Racing gameGPL (game) / MIT (3D engine)[177]Freeware (demo) / proprietaryCoreCodeFuturistic 'anti-gravity' racing game with combat. Source was released after a sales quota was met.[177]
Corncob 3D19932016Flight simulatorPublic domain software[178]FreewarePie in the Sky / Kevin StokesThe game became around 2016 freeware and open source.[178]
CryEngine 52002[179]2016FPS?NACrytekIn 2016 Crytek released their engine as pay-what-you-want including the source code to the public.[180][181]
Crysis2007?FPSProprietaryProprietaryCrytekGame code was officially released with the SDK.[citation needed]
Crysis 22011?FPSProprietaryProprietaryCrytekGame code was officially released with the SDK.
Crystal Mines19892011ArcadeCustom permissive licenseFreewareKen Beckett / Color DreamsIn August 2011 Ken Beckett, the programmer of the NES game Crystal Mines, released the source code under a custom permissive license to the public.[182][183] Artwork still proprietary but can be shared for non-commercial, personal use.[184]
Cybermorph19932008Shooter?ProprietaryAttention to DetailReleased by defunct Jaguar Sector II website under a CD compilation for PC titled Jaguar Source Code Collection on August 24, 2008.[79][78] Source code was provided by Atari historian Curt Vendel.[80]
Cylindrix19952001Arcade, ShooterLGPLLGPLGoldtree Enterprises / SoftdiskAround December 2001 the games was ported from DOS to Windows and released under the LGPL to the public.[185][186]
Cytadela (or The Citadel)19962006FPSGPLv2GPLv2Virtual DesignIn early 2006 the original Cytadela developer offered the Amiga source code of the FPS game to the community, which started a conversion project hosted on SourceForge.[187][188][189] Ported to several platforms, latest version released in 2013.
Daikatana20002015FPS?ProprietaryIon Storm / John RomeroLacking any further official support after the closure of Ion Storm's Dallas office in 2001, John Romero gave the game's source code to community members, allowing them to develop additional platform ports and bug fixes.[190][191]
DarkSpace20012009MMO, Real-time strategymultiple, self-written licenses.[192]ProprietaryPalestarDarkSpace's game engine called Medusa released by Palestar under multiple licenses.[193]
Death Ray Manta20122015Arena shooter?educational purposesBagfull of Wrong / Rob FearonThe GameMaker Studio based game's source code was released in 2015 with a Humble Indie Bundle.[194] The assets followed in 2016.[195]
Delver20122018Custom[196]ProprietaryPriority Interrupt
Descent (now D2X-XL)[197]19951997/1999space 3DFPSown license[198]ProprietaryParallax SoftwareGame source released by Parallax Software in 1997 (Descent 1)[199] and 1999 (Descent 2).[200]Descent 3 source code seems to be in hands of Rebecca Heineman and were considered 2014 for a release.[201]
Deus Ex (video game)2000?FPSProprietaryProprietaryIon StormHeaders and some code distributed with the official SDK.[citation needed]
Digger19832004ArcadeproprietaryFreewareWindmill SoftwareThe original source code became available in September 2004 'for historical interest' (together with source code of other Windmill Software games as Styx).[202][203] There is also an earlier free software reverse engineered variant available by Andrew Jenner, called Digger Remastered, ported for many platforms.[204]
Dink Smallwood19972003Action RPGZlib inspired own license[205]Zlib/Proprietary (Sound)[206]Robinson TechnologiesSource code published on July 17, 2003 from Seth Robinson.[207] 2008 Artwork published (without some sounds) under a Zlib license.[208] In October 2017 the HD version became fully open source and freeware, too.[209] The source code became available on GitHub shortly after.[210]
Discworld and Discworld II19952008point-and-click adventure game??Teeny Weeny GamesFirst announced for release around 2005 by Terry Pratchett,[211] source code became in 2008 available to the ScummVM developers.[212] The code was fast integrated into ScummVM.[213]
Disney's Aladdin19932017PlatformerProprietaryProprietaryDisneyAround 2017 the source code of the game became available to 'The Video game history foundation', which wrote a review of the technique of the game based on the code.[214]
Dog Daze19812014Arcade game??Gray ChangIn 2014 Gray Chang released the source code of his Atari 400/800 games Dog Daze, Dog Daze Deluxe, Bumpomov's Dogs, and Claim Jumper.[215] Available at the Internet Archive.
Doom19931997/1999FPSGPLProprietaryId SoftwareGame source released on December 23, 1997, placed under GPL on October 3, 1999.
Doom (Atari Jaguar)19942008FPS?ProprietaryId SoftwareReleased by defunct Jaguar Sector II website under a CD compilation for PC titled Jaguar Source Code Collection on August 24, 2008.[79][78] Source code was provided by Atari historian Curt Vendel.[80]
Doom II: Hell on Earth19941997/1999FPSGPLProprietaryId SoftwareGame source released on December 23, 1997, placed under GPL on October 3, 1999.
Doom 320042011FPSGPLProprietaryId SoftwareGame source released on November 22, 2011.[216]
Dragonfire19822003actionpublic domain softwarepublic domainImagic / Bob SmithSource code of this Imagic Atari 2600 game was released by developer Bob Smith on May 24, 2003 into the public domain.[217][218][219] Many more Atari games got disassembled and commented by the Atari community.[220]
DROD series19972000Puzzle gameMozilla Public license 1.1 (and other)[221]ProprietaryWebfoot / Erik HermansenAfter the author reacquired the rights to the game from the original publisher Webfoot,[222] he released the source code of the game engines.[221][223] The source code releases include DROD: King Dugan's Dungeon, DROD: Journey to Rooted Hold, DROD: The City Beneath, DROD: Gunthro and the Epic Blunder, DROD: The Second Sky, and DROD RPG: Tendry's Tale without its media assets.[224]
Duke Nukem 3D19962003FPSGPL / Build license[225]Proprietary3D Realms / Ken SilvermanGame source released on April 1, 2003.[226] Update builds and source ports like eduke32 followed by the game's community.[227]
Dungeon Defenders20102011Tower defense?ProprietaryTrendy EntertainmentIn November 2011 there was a 'development kit' released as free DLC which included the game's source code.[228]
Dungeons of Daggorath198220013D Dungeon crawlerFreewareFreewareDynaMicro / Douglas J. MorganAs for years there has been no production by the publisher Radio Shack of the game, the distributions rights fall back to the developers. Morgan released game around 2001 under a freeware like license to the public, also offering the source code.[229][230] Following, the game's community has created ports for PC,[231]Linux,[232]RiscOS[233] and PSP.[234]
Eat The Whistle - France 9819982004Sports gameGPLv2[235]GPLv2Hurricane StudiosThe France 98footballSimulation video game was released for the Amiga in 1998. Around 2004 Eat the Whistle was released under the GPL on Sourceforge, together with the point and click adventure Escape Towards The Unknown GPL.[236] Later ported to many other platforms.[237]
Eldritch20132014FPS, roguelikezlib licenseProprietaryMinor Key GamesIn April 2014, the game's source code was released to the public under a permissive zlib license. Content still proprietary and game being sold.[238][239]
Elite19841999Space trading game?FreewareIan Bell, David BrabenIn November 1999, developer Ian Bell released on the game's 15th birthday the BBC Microassemblysource code on his website.[240][241] Following that, Christian Pinder created a platform-neutral C version from the released BBC Micro version, called Elite: The new kind. In 1999–2000 a dispute occurred between Ian Bell and David Braben regarding Bell's decision to make available all versions of the original Elite.[242] The dispute has since ended and the various versions are now available again on Bell's site.[243][244]
Enemy Engaged: RAH-66 Comanche vs. KA-52 Hokum20002003Helicopter Flight simulatorown license[245]ProprietaryRazorworksGame source was released somewhen 2003 by Razorworks.[246]
Enemy Nations19972005[247]
/2006[248][249]
RTSown non-commercial license[250]non-commercial Freeware[250]Windward StudiosGame source and artwork was released by Windward Studios under a non-commercial license around 2005/2006.
Far Cry (video game)2004?FPSProprietaryProprietaryCrytekGame code was officially released with the SDK.[citation needed]
F.E.A.R.2005?FPSProprietaryProprietaryMonolith ProductionsHeaders and some code distributed with the official SDK.[citation needed]
Fight for Life19962008Fighting?ProprietaryAtari CorporationReleased by defunct Jaguar Sector II website under a CD compilation for PC titled Jaguar Source Code Collection on August 24, 2008.[79][78] Source code was provided by Atari historian Curt Vendel.[80]
Fish Fillets (now Fish Fillets NG)19982002PuzzleGPLGPLAltar GamesReleased commercially as Fish Fillets in 1998. Source released in 2002 under the GPL.
Flow20062009Life simulation? (For educational purposes)FreewareThatgamecompany / Jenova ChenAround 2009 the flash source code was made available for educational purposes by the developers.[251][252]
Fort Apocalypse19822015actionCC BY-NC-ND 2.5CC BY-NC-ND 2.5 (Freeware)Steve Hales / Synapse SoftwareIn 2007 the Atari 8-bit game was relicensed to a CC BY-NC-ND 2.5 by Steve Hales and released on IgorLabs.[253] On April 23, 2015, Steve Hales released the assemblersource code to Fort Apocalypse on GitHub, also under CC BY-NC-ND 2.5, for historical reasons.[254]
Free Fall19831999Beat 'em up?FreewareIan Bell / AcornsoftIn 1999, developer Ian Bell released the video game's BBC Microassemblysource code on his website.[255] Semi-serious he considers it the first ever Beat 'em up video game.
Freedom Force20022002 (partly)FPSProprietaryProprietaryIrrational GamesGame logic written in Python. Scripts are located in the game directory.[citation needed]
FreeSpace 2 (now FreeSpace 2 Source Code Project)19992002Space SimNon-commercial/ProprietaryProprietaryVolitionGame source released by Volition on April 25, 2002.[256]
Gates of Skeldal19982008GPL 3FreewareNapoleon GamesOn 19 November 2007 the game was made freeware by the Czech developer, in 2008 the source code was released under GPLv3 on a SourceForge repository.[257][258] Later it was translated by fans to English and ported to linux.[259]
Gish20042010ActionGPLProprietaryCryptic SeaSource opened with Humble Indie Bundle by Wolfire Games.[260][261]
Glider PRO19942016Flight simulatorGPLv2GPLv2John CalhounOn 27 Jan 2016, the source code, graphics, and sound data for Glider PRO were released on GitHub with the source code being licensed under the GNU General Public License v2.[262][263]
Gladiator19952002top down perspective action gameGPLv2GPLv2Forgotten Sages GamesReleased in 1995 as DOS shareware game,[264] in 2002 the game's source code was released under GPL by the developers. Development and porting by the game's community continued on SourceForge under the name OpenGlad.[265]
Glitch20092013MMOclient and other parts under CC0CC0TinyspeckIn 2013, one year after the MMO was shut down, most of the artwork and parts of the code were released under the CC0 license.[266][267]
Gloom19952017FPSunlicense'for historical purposes'Black MagicIn January 2017 the assembly and BlitzBasic 2 source code of the Amiga Doom clone Gloom was released as public domain software under unlicense on GitHub.[268] The assets were released 'for historical and archiving purposes.'.[269]
Glypha III1990s2016ArcadeMITMITJohn CalhounOn 27 Jan 2016, the source code, graphics, and sound data for Glypha III were released on GitHub with the source code being licensed under the MIT license.[270][271] Updated ports for MacOs and iPhone were created afterward.[272][273][274] A cross-platform OpenGL based port was released around May 2018 on GitHub.[275]
Gothic 320062007RPGProprietaryProprietaryJoWoodSource code was opened by JoWood for the members of 'Community patch project' from the game community in 2007.[276]
Grand Monster Slam19892017Fantasy sports game?ProprietaryRolf Lakaemper, Hartwig NiedergasselIn March 2017 the source code of the game became available via the Internet Archive.[277]
Gravity Force 219942008Multidirectional shooterCC BY-SA 4.0CC BY-SA 4.0Jens Andersson & Jan KronqvistOn September 21, 2008 the developers of the Amigashareware title Gravity Force 2 released the source code for 'nostalgic interest' without specified license.[278] In April 2017 the authors clarified the game and source code license as CC BY-SA 4.0.[279]
Gunocide II20002001Galaga-like 2D shooterGPLv2FreewareAlexander Bierbrauer and Oliver WeilerDeveloped around 2000.[280] After being succesless commercially published via a publisher,[281] the game was released as freeware and under GPL. 2002 ported to Linux and hosted on SourceForge as 'G2ex'.[282][283]
H-Craft Championship20072015zlib licenseFreewareIrrgheistH-Craft Championship was developed by the independent game studio Irrgheist[284] and released by Manifesto Games[285]/Akella in 2007.[286] In 2014, the developers released the game as freeware[287] and the source code under the zlib license in February 2015.[288][289]
Habitat19852016early MMORPGMITMITRandy Farmer and Chip Morningstar/Lucasfilm GamesThe Museum of Art and Digital Entertainment received the game's source code from its original developers,[290] and restored the code in a Hackathon.[291] In July 2016, the source code was uploaded to GitHub under MIT license.[292][293]
Hack 'n' Slash20142014Zelda-like puzzle game?ProprietaryDouble FineWith the 1.0 release on September 9, 2014 also the source code of the game was released by Double Fine.[294][295]
Hacker Evolution: Source code20072015Hacker game?ProprietaryExosyphenReleased on May 11, 2015 for $49.95 by the indie game developer.[296]
Half-Life (video game)19982011FPSProprietaryProprietaryValve CorporationHeaders and some code distributed with the official SDK.[citation needed]
Half-Life 22004?FPSProprietaryProprietaryValve CorporationGame code was officially released with the SDK.[citation needed]
Hammerfight200920112D physic based combat gamezlib license[297]ProprietaryKonstantin KoshutinFor the third Humble Indie Bundle[298][299]Ryan C. Gordonported the underlying game engine, 'Haaf's Game Engine', to Linux and Mac OS X, and released source code under the zlib license.[300][301] Relish Games released the original version of HGE 1.8.1 for Windows/DirectX to GitHub under zlib license, too.[302]
Haunts: The Manse Macabre20122012turn based strategyBSD[303]CC BY-NC-SARick DakanThe 2012 with $29,000 crowdfunded[304] and in Go programmed game was put on GitHub after the money for further development run out.[305][306] While a volunteer keeps updating the almost finished prototype,[307] the against the Go 1.0 API build game fails to compile with newer compilers and Go versions.
Heavy Metal: F.A.K.K. 22000?ProprietaryProprietaryRitual EntertainmentGame code distributed with the official editing tools / SDK.[citation needed]
Heretic19941999FPSGPLv2ProprietaryRaven SoftwareGame source released on January 11, 1999, relicensed to GPL on September 4, 2008.
Heretic II19981998FPSProprietaryProprietaryRaven SoftwareGame code distributed with the official editing tools.[citation needed]
Hexen: Beyond Heretic19951999FPSGPLv2ProprietaryRaven SoftwareGame source released on January 11, 1999, relicensed to GPL on September 4, 2008.
Hexen II19972000FPSGPLProprietaryRaven SoftwareGame source released on November 10, 2000.
Highlander: The Last of the MacLeods19952008Action-adventure?ProprietaryLore Design LimitedReleased by defunct Jaguar Sector II website under a CD compilation for PC titled Jaguar Source Code Collection on August 24, 2008.[79][78] Source code was provided by Atari historian Curt Vendel.[80]
Home Alone 2: Lost in New York19922016Action game??Game source released of the NES game in 2016 by Frank Cifaldi after finding it on an old harddrive.[308][309]
Homeworld19992003Space Real-time strategyNon-commercial license[310]ProprietaryRelic EntertainmentGame source released 2003.[311] The source code became the base of several source ports to alternative platforms, like Mac,[312]Linux, Pandora,[313]Maemo/N900,[314] or Android[315][316] using the Simple DirectMedia Layer (SDL)cross-platform multimedia library. As the source code's license requirements limits further development significantly[317] the game's community aims for a re-licensing with the new IP holder Gearbox.[318] In September 2013 Gearbox responded positively to the idea for a re-licensing of the already published source code, noting their efforts in supporting the modding community.[319]
HoverRace19962008Racingoriginally time limited license / later non-commercial GrokkSoft HoverRace SourceCode License.[320][321]FreewareGrokkSoftWas first published under a time-limited license. In 2008 re-newed with an infinite duration license.[322]
Hover Strike19952017Shooter?ProprietaryAtari CorporationMade freely available on a Jaguar-dedicated Facebook group in May 2017.[323]
Hover Strike: Unconquered Lands19952008Shooter?ProprietaryAtari CorporationReleased by defunct Jaguar Sector II website under a CD compilation for PC titled Jaguar Source Code Collection on August 24, 2008.[79][78] Source code was provided by Atari historian Curt Vendel.[80]
Hovertank 3D19912014[138]FPSGNU General Public LicenseProprietaryFlat Rock Software/id SoftwareFirst 3D game by id Software and John D. Carmack.
Hundreds20102010Puzzle game??Greg Wohlwend / Semi SecretGreg Wohlwend chose to open source his code in 2010,[324] partly with the intent to spur 'non-coders' to try coding, as he had.[325][326] Programmer Eric Johnson of Semi Secret found the open source version and ported the game to iPad in a weekend before notifying Wohlwend,[325] which was later released commercially in an updated version.
Hypercycles19952017ShooterGPLfreewareBob HaysReleased in January 2017 on GitHub.[327][328]
I-War (Atari Jaguar game)19952008Shooter?ProprietaryImagitec DesignReleased by defunct Jaguar Sector II website under a CD compilation for PC titled Jaguar Source Code Collection on August 24, 2008.[79][78] Source code was provided by Atari historian Curt Vendel.[80]
In Pursuit of Greed19962014FPSnon-commercial use, 'for educational and personal use only'Freeware (non-commercial)Mind Shear SoftwareBased on Softdisk Publishing's 'Raven engine' which powered also ShadowCaster. The game was released (including the engine) later by the developer as non-commercial freeware in 2014.[329][330][331]
Infinity20022016RPGCreative Commons Attribution-NonCommercial-NoDerivatives 4.0 International LicenseFreeware (non-commercial)Affinix SoftwareDeveloped in 2002 as commercial Game Boy Color title (~90% finished) the game was never published. Finally released as non-commercial freeware with source code in August 2016.[332][333][334]
Inside a Star-Filled Sky20112011Top-down shooterpublic domain softwarepublic domainJason RohrerInside a Star-filled Sky, for purchase for $12,[335] was put by developer Jason Rohrer into public domain,[336] like many other of his games.[337]
Jim Power in Mutant Planet19922017Platform game??Digital ConceptAround 2017 the source code of Jim Power was rescued by Piko Interactive.[338]
Iron Seed19942013Space trading and combat simulatorGPLFreeware (audiotracks CC BY-SA by Andrew Sega)Channel 7Released as freeware by the authors to promote the development of Iron Seed 2 in the 2000s. Source opened under the GPL by the developers in 2013.[339]
Kaiser II19882003economical simulationGPLv2GPLv2Ariolasoft / Carsten StrotmannIn 2003 Kaiser II author Carsten Strotmann released the source code under the GPL as Free Software.[340][341]
Ken's Labyrinth19932001FPSNon-commercial licenseFreewareKen SilvermanKen's Labyrinth was released as freeware on November 16, 1999. The source code under a non-commercial license followed on July 1, 2001.[342] A port to modern operating systems such as Windows and Linux using Simple DirectMedia Layer called LAB3D/SDL was created by Jan Lönnberg and released in 2002.[343] A version of the port which includes new higher resolution textures was also created by Jared Stafford.[344]
Kiloblaster19922008ArcadeOwn license[345]Freeware (with additional restriction)Epic MegaGamesAllen Pilgrim declared the registered version freeware and released also the source code on August 4, 2008.[346][347]
Kingpin: Life of Crime1999?FPSProprietaryProprietaryXatrix EntertainmentGame code distributed with the official SDK.[citation needed]
Kumquat & Cantaloupe19962012MazeundefinedFreewareDave SchofieldThe Amiga games Kumquat & Cantaloupe, originally released as shareware titles, were re-released as freeware with source code included by the author in November 2012.[348][349]
Kroz19872009MazeGPLGPLApogee SoftwareGame source released on March 20, 2009.
Larva Mortus20082009Top-down shooteronly non commercial usage[350]CommercialRake In GrassCzech independent video game developer Pavel Tovarys released the Torque 2D v1.1.3 based source code in 2009 under non-commercial conditions.[351][352] Several other games' source code were released too.[353] The code was taken offline after several games' IP were sold to another company. The source code is currently in no known repository on the web available.
Lemmings19912010Puzzle game??Brutal DeluxeBrutal Deluxe released the source code of the Apple IIgs port of Lemmings[354] and a dozen other ports, like Neeka Electronic's Future Shock.[355]
Lemonade Stand19731979Business simulation gamePublic domain software (?)FreewareBob Jamison, Charlie Kellner / MECCThe Applesoft BASICsource code was available since 1979.[356][357] The game was later ported to modern REALbasic and released as free and open-source software for many platforms like Windows and MacOS.[358]
Lemma20142014Voxel FPS open world parcour[359]MITCommercialEvan ToddDespite an unsuccessful crowdfunding campaign in 2014,[360] Lemma was released commercially by the developer DRM-free and also on Steam. The source code is openly developed and available on GitHub under a MIT license.[361][362]
Lugaru20052010 / 2016 (assets)Action-adventure gameGPLv2CC BY-SA 3.0Wolfire GamesOpen sourced with the first Humble Indie Bundle by Wolfire Games.[363] In November 2016 David Rosen relicensed all assets under the open contentCC BY-SA 3.0 Creative Commons license which makes Lugaru a fully free video game.[364] In begin 2017 an open source HD version followed.[365][366]
Magic Land Island (now Pocket Island)20112012Casual gameMIT licenseCC BY-NC-SAWoogaMagic Land Island was launched during the GDC Europe in August 2011. In June 2012 the HTML5 game was open sourced under the name Pocket Island on GitHub under MIT license and with the assets under Creative Commons licenseCC BY-NC-SA.[367][368]
Magus19952014Rogue-like?FreewareRonny WesterAround 2014 archived on GitHub from other now offline sources.[369] A SDL port is in progress.[370] In 2000 Wester released also the Borland Pascal 7 source code of Cyberdogs (excluding some libraries he had licensed) on his website.[371]
Maelstrom19921995/2010Shoot 'em upGPLCC-BYAmbrosia SoftwareAsteroids clone. 1995 source released under GPL. In 2010 Andrew Welch and Ian Gilman released the game's contents under a Creative Commons license.[372]
Marathon 2: Durandal (now Aleph One)19952000FPSGPLProprietaryBungieReleased by Bungie on January 17, 2000.[373]
MechCommander 220012006Real-time tacticsShared Source Limited Permissive License[374]ProprietaryFASA Interactive/MicrosoftSource opened under a Shared Source license by Microsoft in August 2006.[375][376] As of 2017 there is a project fork on GitHub with the goal to port the source code to Linux.[377]
MegaBall19912012Breakout cloneApache license v2Apache license v2Mackey Software/Ed MackeyThe Amiga game MegaBall was programmed by Mackey Software in 1991-1993. Inspired by Taito's Arkanoid it has several features more. The original author released in 2012 the source code of MegaBall under the Apache license v2.[378][379]
Meridian 5919952012MMORPGGPLv2 (excluding compression and audio libraries)FreewareArchetype InteractiveAs of February 2010 Meridian 59 has been turned over to the original technical developers, Andrew and Chris Kirmse. On September 15, 2012 they released the game to the public as Freeware and most of the source code under the GPLv2 license.[380]
Miner Wars 2081201220136DOF Space Shooter gameown proprietary license[381]ProprietaryKeen Software House6DOF action-survival space-shooter simulation-game set in the year 2081. Full game and engine source code released under a restrictive license.
Monster RPG 220102012JRPGzlib licensezlib licenseNooskewlAfter a successful Indiegogo campaign, released by Nooskewl under a Public domain like license ('Give it Your Own License') on November 11, 2012.[382][383] Later changed to zlib license, and the content sold again to be able to pay the server bills.[384]
MiG Alley19992001Flight simulationown licenseProprietaryRowan Software/Empire InteractiveSource opened by Rowan Software/Empire Interactive in 2001.[385][386]
Mr. Do! (for Gameboy)19922007Arcadesource opened without defined licensewithout defined licenseUniversal Entertainment CorporationSource opened of the game boy version by developer Wesley Knackers in 2007 on his website.[387][388]
Myth (series)19982001Real-time tacticssource opened without defined licenseProprietaryTake 2 Interactive/MumboJumboSource opened by Take 2 Interactive/MumboJumbo to the game community in 2001.[389][390]
Myst Online: Uru Live20072010MMORPGGPLv3ProprietaryCyan Worlds'Myst Online: Uru Live' struggled to attract subscribers and was canceled after its first year. Cyan release the game as an open source game in 2010.[391]
Natural Selection20022014FPSGPLv2 (most code) / custom (external libraries)[392]ProprietaryUnknown Worlds EntertainmentIn January 2014 Unknown Worlds released the source code for download on GitHub.[393]
Nanosaur19982003FPSOwn restrictive licenseProprietaryPangea SoftwareAround 2003 the Nanosaur source code was made available by the developer under a restrictive license.[394]
NoGravity199620053D space space shooter / Wing CommanderGPLv2GPLv2realtech VRSource code released by realtech VR on February 16, 2005.[395]
Nothing to Hide20132013Stealth gameCC0CC0Nicky CaseThe crowdfundedsurveillance/privacy-themed video game prototype by indie game developer Nicky Case was crowdfunded and opened under CC0 on GitHub between 2013 and 2015.[396][397][398][399][400]
The Operative: No One Lives Forever20002010FPSGPLProprietaryMonolith ProductionsIn 2001, Monolith Productions released a set of editing tools for No One Lives Forever that included the level editor and model editor used for development.[401] The team also released the source code for NOLF (version 1.003 on Windows) that year to 'support the fan base by offering the tools to create their own levels'.[402][403] It is available both as a download, as well as on the Game of the Year Edition CD-ROM.[401] Years later around 2013 Lithtech source code became available on GitHub under GPL,[404] and work for merging game code and engine started.[405]
No One Lives Forever 2: A Spy in H.A.R.M.'s Way20022011FPSGPLv2[406]ProprietaryMonolith ProductionsSource code released by Monolith Productions/Sierra Entertainment as part of a modding toolkit.[407]
Pararena 219922016Action sport gameMITMITJohn CalhounOn 27 Jan 2016, the source code was released on GitHub licensed under the MIT license.[408][409]
Pariah20052005 (partly)FPSProprietaryProprietaryDigital ExtremesGame code available on GitHub.[citation needed]
PaybackTime 219972014turn-based tactics gamepublic domain softwarepublic domainNiko Nevatie and Kari LuojusThe turn-based tactics game, inspired by Laser Squad and UFO: Enemy Unknown, was developed by two Finish students in Turbo Pascal and x86 assembly. They marketed their game as shareware for DOS in 1997.[410] The authors released the game in August 2014 as public domain software, including the assets.[411]
Penumbra: Overture20072009Survival horror with FPS aspectsGPLProprietaryFrictional GamesDeveloped by Swedish[412] developer Frictional Games, the game blends the genres of survival horror, first-person shooter, and adventure. Open sourced with Humble Indie Bundle.[413]
Pinball Construction Set19832013pinball video gameMIT licenseMIT licenseBill Budge, Electronic ArtsIn 2013, Budge released the source code to the Atari 800 and Apple II version of Pinball Construction Set to the public on GitHub under the MIT license.[414][415][416]
Pirate Adventure19781980adventure game??Scott Adams (game designer)The source code for Pirate Adventure was printed in the December 1980 issue of BYTE, with an addendum in April 1981.[417][418] This enabled others to discover how the engine worked and to create their own adventures using this or a similar design.
Postal19972016Top-down shooterGPLv2proprietaryRunning With ScissorsIn 2015 the Running with scissors developers announced that they will release the source code of the game 'if someone promises to port it to the Dreamcast'.[419] In June 2016 the developers gave the source code to a community developer who ported the game to Linux for the OpenPandorahandheld.[420][421] On December 28, 2016, the source code was released on Bitbucket under the GPLv2.[422][423]
Postal 220032003 (partly?)FPSProprietaryProprietaryRunning With ScissorsSome game code and tools distributed with the official game release.[citation needed]
Preppie!19822016action game??Russ Wetmore / Star Systems SoftwareIn January 2016 Russ Wetmore released the source code of his Atari 8-bit family games Preppie!, Preppie II and Sea Dragon to the public on the Internet Archive.[424]
Prince of Persia19892012Cinematic platformerProprietaryProprietaryJordan MechnerApple II source code was long-thought-lost,[425] but was found again and released in 2012.[426] A port of the assembly source code to C and SDL as backend was made by a community programmer.[427]
Project: Starfighter20012008Shoot 'em upGPL[428]Proprietary[429]Parallel Realities
Quake19961999FPSGPLProprietaryId SoftwareGame source released on December 21, 1999.
Quake II19972001FPSGPLProprietaryId SoftwareGame source released on December 22, 2001.
Quake III Arena19992005FPSGPLProprietaryId SoftwareGame source released on August 19, 2005.
Return to Castle Wolfenstein20012010FPSGPLProprietaryId softwareThe source code for Return to Castle Wolfenstein and Enemy Territory was released under the GNU General Public License (GPL) on August 12, 2010.[430]
Revenge of the Titans20102011Tower Defense, RTSCustom all-permissive[431]ProprietaryPuppy GamesJava based game. Source code was released by Puppy Games with the success of the second Humble Indie Bundle.[432]
Rise of the Triad19942002FPSGPLProprietaryApogee Software/3D RealmsGame source released on December 20, 2002.
Roboforge20012008Multiplayer Strategy game'RoboForge, Personal, Non-Commercial Use End User License'FreewareLiquid EdgeAnnounced the game in July, 2000[433] by Liquid Edge the game was released on May 23, 2001.[434] From July 2008 RoboForge became an Open Source project with the source code for the Java-based client and server under a non-commercial license and as freeware.[435] The game's community continues development.
Rocky Racers2002[436]2004[437]Racing gameNon-Commercial licenseFreewarePositech GamesReleased around 2002 by Positech Games, the game's C++ source code was released in July 2004 to the public for free.[438]
Rowan's Battle of Britain20002001Flight simulationEmpire Interactive LicenseProprietaryRowan Software/Empire InteractiveSource opened by Rowan Software/Empire Interactive in 2001.[385][439]
Rune19992000FPSProprietaryProprietaryHuman Head StudiosHeaders and some code distributed with the official SDK.[citation needed]
RuneSword II20012004[440]Turn-based strategyPublic domain software[441]Public DomainCrossCut GamesIn 2004 CrossCut Games released the game into the public domain on SourceForge.[442] Since then there is continuous development by the community on the game.[443]
Ryzom20042010MMORPGAGPLCCNevraxIn response to the folding of Nevrax, the Free Ryzom Campaign was launched in order to gather enough funds from donations ('Crowdfunding') from the community to purchase Ryzom and release the game as free software. The campaign was almost successful with €172,988 of the required €200,000 gathered.[444][445] On May 6, 2010, Winch Gate announced the full release of source code and artwork, and a partnership with the Free Software Foundation.[446][447]
Savage: The Battle for Newerth20032007online Real-time strategy, FPSno license/proprietaryFreeware[448]S2 GamesThe game was turned freeware by S2 Games on September 1, 2006. In 2007 the source code became available to the game community,[449] who now continues development.[450]
Sea Dogs: An Epic Adventure at Sea20002009pirate game?ProprietaryAkellaIn 2009 Akella agreed to hand the source code of Sea Dogs' game engine to the game community on end-of-support.[451]
Serious Sam (Serious Engine)20012016FPSGPLv2+ProprietaryCroteamIn March 2016, Croteam released Serious Engine v1.10 as free and open-source software on GitHub under the GNU General Public License.[452][453]
Seven Kingdoms19962008RTSGPLGPL and Proprietary*EnlightSource code released by Enlight in November, 2008. *Music is proprietary[454][455]
Seven Kingdoms II19992009RTSGPLProprietaryEnlightSource code released in August, 2009.
Severance: Blade of Darkness20012001 (partly)FPSProprietaryProprietaryRebel Act StudiosGame logic written in Python. Scripts are located in the game directory.[citation needed]
Shadowgrounds20052011Shoot 'em upown non-commercial license[456]ProprietaryFrozenbyteGame source released with a Humble Indie Bundle by Frozenbyte on April 22, 2011.[457]
Shadow Warrior19972005FPSGPLProprietary3D RealmsGame source released on April 1, 2005.
Shogo: Mobile Armor Division19981998FPSGPLProprietaryMonolith ProductionsSDK released 1998, including the game logic for modders.[458] The Lithtech engine was not included as source code. Years later around 2013 Lithtech source code became available on GitHub under GPL,[404] and work for merging game code and engine started.[405]
Siege of Avalon20002003RPGLGPLProprietaryDigital TomeSource code released June 23, 2003.[459] Later one of the original developers announced the preparation of a re-release of SOA, but nothing came out of it.[460]

In September 2017 a community developer managed to fix the dependencies of the Open source release, recompile the executable, fixing several bugs and introducing higher resolution support for the game.[461] Pig feed formulation software, free download.

Silent Hunter II20012002submarine simulation?ProprietaryUbisoftAround 2002 Ubisoft had ended the official support while still significant issues existed. Therefore, Ubisoft enabled the game's community at Subsim.com to fix the game themselves by giving them the source code.[462] The fans raised $7000 for an unofficial patch development project which fixed most of the issues.[462] The community extended Silent Hunter II also content wise significantly with expansion packs or texture upgrades.[463][464]
SimCity (Micropolis)1989 (as SimCity)2008 (as Micropolis)City-building gameGPLv3[465]GPLv3Maxis (Will Wright/Don Hopkins)Source code released by Don Hopkins under GPL in 2008. For trademark reasons released under the original working title Micropolis, also known as OLPC SimCity.[466]
Sin & SiN: Wages of Sin19981998FPSProprietaryProprietaryRitual EntertainmentGame code was officially released.[citation needed]
Sissyfight 2000 Returns20142018MultiplayerMIT licenseCC BYZimmerman, Clark, and BhatnagarOn April 30, 2013, Zimmerman, Clark, and Bhatnagar announced a crowdfunding campaign on Kickstarter to revive Sissyfight.[467] The campaign was funded on May 30, 2013 with a final total of $22,735.[468] First Beta versions were released 2014. On February 9, 2018 the source code was released under the open sourceMIT license and the assets under the CC BYCreative Commons license on GitHub.[469]
Soliter19942009[470]Puzzle game?FreewareOldsoftZdnek Stary developed at the Czech development studio Oldsoft the solitair game Soliter for the ZX Spectrum which got released in 1994. The game was released by the author in 2005 on his homepage for download, in 2009 the assembly source code followed as scan.[471]
Soldier of Fortune2000?FPSProprietaryProprietaryRaven SoftwareGame code distributed with the official SDK.[citation needed]
Soldier of Fortune II: Double Helix2002?FPSProprietaryProprietaryRaven SoftwareGame code distributed with the official SDK.[citation needed]
Sopwith19842000Shoot 'em upGPLGPLDavid L. ClarkThe C and x86 assemblysource code to Sopwith was released in 2000,[472] at first under a non-commercial use license, but later under the GNU GPL at the request of fans.[473]
Soul Ride2000[474]2003Snow board simulation/sport gameGPL[475]ProprietarySlingshot Game TechnologyOn 20 Jan 2003 Soul Ride's game engine source code was released to allow ports to alternative OSes.[476]
Spacebase DF-920132015Space simulatorCPAL?Double FineAfter Double Fine ended the support of the controversy ridden and incomplete game on end of 2014,[477] fans have been working to continue the game's development with the availability of the source code in May 2015 under the CPALopen-sourcelicense.[478] First patch became available in October 2015.[479]
Space Engineers20132015space sandbox gameproprietarycommercialKeen Software HouseOn May 14, 2015 the development studio made the source codefreely available to the game's community for easier modding on GitHub under a proprietary license (non-open source license).[480][481][482]
Spacewar!19622003 (?)Space combat??Steve RussellSource code became available around the 2003.[483]
Spear of Destiny19921995FPSID SOFTWARE LICENSE[484]Proprietaryid SoftwareThe source code of Wolfenstein 3D, which also covered Spear of Destiny, was released on July 21, 1995.
Speed Haste19952012racing video gamepublic domain like licenseproprietaryJavier Arevalo BaezaIn 2012 the game's developer Javier Arevalo Baeza released the BorlandCsource code (minus some commercial library part) for 'you can do whatever you want with this code' on GitHub.[485]
Planet Blupi19972017PlatformerGPLv3GPLv3Epsitec SA / Daniel Roux, Denis Dumoulin, Mathieu SchroeterPlanet Blupie was freed (source code and all media files) and ported to all major platforms (Linux, macOS and Windows) for its 20th anniversary, released Open source under GPLv3 on GitHub in 2017.[486][487]Speedy Blupi, part of Blupi series, has been released as freeware by EPSITEC too and is available at blupi.org.[488]
Star Control II (now The Ur-Quan Masters)19922002Action RPGGPLCc-by-nc-saToys for Bob (Fred Ford / Paul Reiche III)Source code of the 3DO version GPL-released in 2002.[489]
Star Raiders19792015space combat simulator??Aric Wilmunder / AtariThe commented assembly source code scan of Star Raider became available in October 2015 in the Internet Archive as scan.[490] Aric Wilmunder opened it up with several other artifacts of his gaming career (e.g. SCUMM).[491] The community typed in the source code double checked in a GitHub project.[492] Shortly before a reverse engineering project was finished, too.[493] A true sequel, also called Star Raiders II, had been under development for some time by Aric Wilmunder. The never released prototype source code was posted publicly in December 2015.[494]
Star Ruler 22015[495]2018Real-time strategy, 4XMIT licenseCC BY-SABlind Mind StudiosReleased on GitHub as an open-source project, including assets under the CC-BY-NC (but not music) on July 22, 2018.[496][497]
Star Trek: Voyager – Elite Force20002000FPSProprietaryProprietaryRaven SoftwareGame code distributed with the official GDK.[citation needed]
Star Trek: Elite Force II20022003Action RPGnon-commercial own license (only serverside part)proprietaryRitual EntertainmentIn November 2003 Ritual Entertainment released the source code of their server-side code base for multiplayer gaming under a non-commercial license.[498][499]
Star Wars Jedi Knight II: Jedi Outcast20022013First/Third person shooterGPLv2ProprietaryRaven SoftwareRelease of the source code by Raven Software and Activision coincided with the closing of LucasArts by Disney.[500]
Star Wars Jedi Knight: Jedi Academy20032013First/Third person shooterGPLv2ProprietaryRaven SoftwareRelease of the source code by Raven Software and Activision coincided with the closing of LucasArts by Disney.[500]
Starshatter: The Gathering Storm20042011Space combat simulatorNew BSD LicenseFreewareDestroyer Studios / Matrix GamesSource code released by Destroyer Studios/Matrix Games on December 14, 2011.[501][502]
Strange Adventures in Infinite Space20022005/2009Space RoguelikeGPLFreewareDigital EelSource was released under GPL by Digital Eel in 2005.[503][504] Content became freeware 2009.[505]
Strife: Veteran Edition (Strife remaster)19962014FPSGPLv3ProprietarySamuel Villarreal / Night Dive StudiosIn December 2014, Night Dive Studios coordinated the re-release of the 1996 first-person shooter role playing hybrid game Strife as Strife: Veteran Edition, after acquiring rights to the game. Because the game's source code had been lost, a derivative of the Chocolate Doom subproject Chocolate Strife was used as the game's engine, with its original programmers being contracted to do additional coding for the re-release. The source code of Strife: Veteran Edition has been made available under GPLv3 on GitHub by Samuel Villarreal and Night Dive Studios on December 12, 2014.[506] While this was the first source code opened for a Night Dive Studios Studio's game, it was announced more will follow,[507] for instance for System Shock 1.[508]
Stunt Coptermid 1980?ArcadePublic domain softwarePublic domainDuane Blehm / HomeTown SoftwareAfter Duane Blehm death in 1988, his parents released Stunt Copter's and his other games' (like ZeroGravity, Cairo Shootout and PUZZ'L) binaries and source code into the public domain.[509]
Stellar Conquest III: Hostile Takeover1994[510]2006Stellar Conquest inspired Space simulationopen source freeware (non-commercial)Freeware (non-commercial redistribution allowed)NecroBones / Ed T. Toton IIIThe Turbo Pascal 6 source code for the VGA DOS game was released in February 2006 together with the game itself as freeware by the developer.[511]
Stellar Frontier19972008Space simulationSTARDOCK SHARED SOURCE STELLAR FRONTIER LICENSE (non-commercial license)[512]STARDOCK SHARED SOURCE STELLAR FRONTIER LICENSE (non-commercial license)StardockStellar Frontier was developed by Doug Hendrix in 1995 and was later licensed and published by Stardock. On August 4, 2006, Stardock Systems closed the official master server. On November 18, 2008, the game source code was released under an own non-commercial license.[513] As result, the game's community took over the support of the game and improved the game, fixed the bugs and security holes with self-madepatches.[514]
Super Lemon Factory20122012Text adventureproprietaryproprietaryInitialsgamesBased on the Cannabalt engine for iOS, and inspired by it to release the source code.[515][516]
Supernova19872009Text adventureGPLGPLApogee SoftwareGame source released on March 20, 2009.
System Shock19942018FPSGPLv3ProprietaryNight Dive StudiosIn April 2018 the Mac version's source code was released by Night Dive on GitHub,[517] fulfilling a 2016 promise.[518][507][508] After one month of development, a cross-platformsource port, called 'Shockolate', for modern compilers and platforms was released by community developer Chad Cuddigan.[519]
Taxman1981201?pacman clone??H.A.L. Labs / Brian FitzgeraldApple IIpacman clone from 1981. In August 2015 Rebecca Heineman announced that original developer Brian Fitzgerald allowed to release the source code.[520][521] GitHub repository is still empty as of October 2018.[522]
Team 47: GoMan1997[523][524]1998Mech gamepublic domain softwarepublic domain47-TEKReleased artwork and source code to public in May 1998.[525][526] As the Internet Archive has not saved the content of the now offline GoMan page in the end of the 1990s, currently there are no known mirrors on the web; the source code seems as of 2017 to be lost.[526]
Tempest 2000 (Atari Jaguar)19942008Tube shooter?ProprietaryLlamasoftReleased by defunct Jaguar Sector II website under a CD compilation for PC titled Jaguar Source Code Collection on August 24, 2008.[79][78] Source code was provided by Atari historian Curt Vendel.[80]
Terminal Velocity19952015flight game??Mark Randel / Terminal RealityBecame available under a NDA in June 2015.[527] Work on an updated version for modern system started immediately.[528]
The Clue!19942000own licenseown license / FreewareNeo SoftwareIn 2000 the source code was released to the public.[529][530] The game is since then ported to modern platforms via SDL and receives still updates by the community (2015).[531]
The Guild of Thieves19872017adventure game??Magnetic ScrollsIn June 2017 Magnetic Scrolls worked on recovering the source code of their classics from tapes to remaster and re-release them.[532][533]
The Wizard's Castle19802004??Joseph R. PowerThe BASIC source code of the 1980 developed game was published by the developer in the July/August 1980 issue of Recreational Computing.[534][535] Ports to other systems followed afterwards.[536]
The Pit Puzzle19972011Puzzle gameApache 2.0 LicenseFreeware[537]Abe Pralle / PlasmaworksThe DOS game source code was released around 2011 by the author Abe Pralle under Apache 2.0 License on GitHub.[538]
The Wheel of Time19991999FPSProprietaryProprietaryLegend EntertainmentGame code and tools distributed with the official game release.[citation needed]
To Heart 220042006Visual novelGPLProprietaryAquaplusIts source code was released by Aquaplus under the GNU General Public License on December 22, 2005 along with the source code for Arurū to Asobo!!, Tears to Tiara, and Kusari.[539][540] This decision was made due to the inclusion of Xvid derived code; Xvid being distributed under the same license.[539][540] The source code for all four games is distributed upon request in CD-R format.[539] A copy of the original source code is hosted on GitHub,[541] as also an continued engine project.[542]
To the Moon20112014role-playing gameGPLv2ProprietaryFreebird GamesTo the Moon was developed using RPG Maker XP engine in 2011. In January 2014 To the Moon was also released for OS X and Linux with the Humble Bundle X.[543] Edward Rudd ported the game with the GPLv2RPG Maker XPgame engine recreationMKXP,[544][543] other ports followed later.[545] Also a successor game by Freebird games, 'A Bird Story', was ported to Linux under usage of MKXP.[546]
Tornado19932017combat flight simulator?ProprietaryDigital Integration / Interplay EntertainmentIn March 2016 in the Tornado's community forum, rumors surfaced that Interplay Entertainment was working on a re-release of the game for digital distribution, based on the original source code.[547] The assembly source code finally surfaced in January 2017 on github.com.[548][549]
Tread Marks20002017Tank Combat/RacingGPLv3FreewareLongbow Digital Arts / Seumas McNallyWon in 2000 the Seumas McNally Grand Prize. On January 20, 2017 the source code was released as open source on github.com and the game itself as freeware.[550][551] A port to Linux and MacOS is in progress.[552] In September 2017 a version for the Linux-based OpenPandora was released.[553]
Treasures of a Slaver's Kingdom20072010FreewareFreewareCumberland Games & DiversionsS. John Ross released the commercial Treasures of a Slaver's Kingdom, which won the XYZZY Award 2007 for the best NPC, in 2010 with Z-machine source code as freeware.[554] More source code of text adventure from the 1970s and 1980s are available at the archive.[555]
Trevor McFur in the Crescent Galaxy19932008Shoot 'em up?ProprietaryFlare IIReleased by defunct Jaguar Sector II website under a CD compilation for PC titled Jaguar Source Code Collection on August 24, 2008.[79][78] Source code was provided by Atari historian Curt Vendel.[80]
Tribal Trouble20052014RTSGPLv2FreewareOddlabsIn September 2014 the game's source code was released to the public on GitHub and is now open source under the GPLv2.[556] Development continues in a community fork.[557]
Tribes 220012012FPSTorque engine under MIT, rest is proprietaryFreewareDynamixMany commercial titles were developed using the Torque engine.[558]GarageGames released Torque 3D under the MIT License on September 20, 2012.[559] The Tribes 2 source code beside the Torque engine is not available.[560]
Tron 2.020032009FPS??Monolith ProductionsSource code released with Lithtech Jupiter Enterprise b69 engine.
Triplane Turmoil19962009side-scrolling dogfighting flying gameGPLv3GPLv3Dodekaedron SoftwareIn 1996 Triplane Turmoil was originally released as shareware DOS game. In 2009 Dodekaedron Software Creations Oy placed Triplane Turmoil's source code, documentation, images and sounds under the GPLv3, hosted on Sourceforge.[561][562] The community continued the support and ported the game to other platforms (Linux, Windows) via SDL.
Tyrian (now OpenTyrian)19952007Scrolling shooterGPLv2Freeware/CC-BY 3.0 US[563][564]World Tree Games Productions / Epic MegaGames (Jason Emery, Daniel Cook)The OpenTyrian team ported the closed-source Pascal code of Tyrian to C with permission of Jason Emery in February 2007. The graphic artist Daniel Cook released the artwork shortly after.
Ultima: Escape from Mt. Drash19832003Role-playing video gameProprietaryProprietaryKeith Zabalaoui / Sierra On-LineOn 11 June 2003, the game was ported to PC (under GPLv2license) by Kasper Fauerby based on the original BASICsource code and some smaller binary reverse engineered parts.[565]
Unreal19982008FPSsource opened to the community under NDAProprietaryEpic MegaGamesHeaders and some code distributed with the official SDK.[citation needed] Also, some pre-release version (v0.87) is available on the internet.[citation needed] Around 2008 access to source-code was granted by Epic MegaGames for the game community.[566] In 2015 Tim Sweeney announced that he hope to be able to open source one day the engine to the public.[567]
Unreal Tournament 991999?FPSProprietaryProprietaryEpic Games, Digital Extremes, Legend EntertainmentHeaders and some code distributed with the official SDK.[citation needed]
Unreal Tournament 20032002?FPSProprietaryProprietaryEpic GamesGame code was officially released.[citation needed]
Unreal Tournament 20042004?FPSProprietaryProprietaryEpic GamesGame code was officially released.[citation needed]
Unreal Tournament 32007?FPSProprietaryProprietaryEpic GamesGame code was officially released.[citation needed]
Uplink20012003ProprietaryProprietaryIntroversion SoftwareMid-2003 Introversion Software started selling the source code for $45. Usage beside modding and fixing of the game are not permitted by the license.[568] Source code of the games Darwinia + Multiwinia and DEFCON was later sold too.[569]
Unreal II: The Awakening2003?FPSProprietaryProprietaryLegend EntertainmentGame code and tools distributed with the official game release.[citation needed]
Urban Chaos19992017Action-adventure gameMIT licenseProprietaryMucky FootIn May 2017 Mucky Foot's Mike Diskett released the source code of Urban Chaos under the MIT license on GitHub.[570]
Vangers19982016racing and role-playing genreGPLv3CommercialK-D LabIn March 2016, Vangers source code was released[571] under GPLv3 license. Data was not freed though, so one still needs data files from Steam or GOG.com released in order to run the game.
VGA Civil War Strategy Game19952017turn based strategyMITMITW. R. HutsellIn 2017 Mr. Hutsell gave the source code of VGA Civil War Strategy Game to Dave Mackey, who ported the game for modern platforms (Windows, Mac, Linux) with the help of SDL and other open source libraries from QuickBASIC to QB64.[572] The source code is released on GitHub under a MIT license.[573]
Vox20132015open world simulationGPLv3commercialAlwaysGeeky GamesVox started life as an entry into the Ludum Dare competition.[574][575] The game was successfully Steam Greenlighted on November 12, 2013.[576] Around end of 2015 the source code of Vox was made available as open-source software under the GPLv3 on GitHub.[577]
Voxelquest20142016open world simulationMITMITGavan WooleryAfter a successful crowdfunding project on Kickstarter to develop an open-world simulation game in 2014,[578] Gavan Woolery developed several iterations of the game's engine. After running out of funding for further development, he open-sourced with support of the backers the game's engine on github.com under MIT license in August 2016.[579][580]
Wander19742015Text adventurepublic domain (?)public domain (?)Peter LangstonIn April 2015 the lost thought source code of Wander, one of the earliest mainframetext adventures, could be acquired from the original author.[581][582]
Warlords Battlecry III20042006RTSOwn proprietary licenseProprietaryInfinite Interactive/Enlight SoftwareOn 24 May 2006, the Warlords Battlecry IIIsource code became available to the public. Members of the community (who signed a NDA) have been entitled distributors, which have the legal permissions to allocate copies of the Warlords Battlecry III source code.[583][584] The source code release resulted in the development of several community-made fan patches[585][586] and mods.
War Worlds20132014RTSOwn permissive license[587]Own permissive licenseCodeka / Dean HardingThe mobile strategy game was originally released commercially,[588] and later released to the public to allow the community to continue the support of the game.[589][590] With help of the community the game's main developer has continued the support since then.
Warfare Incorporated (now Hostile Takeover)20032014RTSBSD licenseBSD licenseSpiffcodeIn July 2014 the game's source code and content got open sourced with the BSD license under the name 'Hostile Takeover' on GitHub.[591][592] As result the game was ported by the game's community to alternative platforms like the Pandora handheld.[593]
Warzone 210019992004/2008RTSGPLv2GPLv2, CCPumpkin Studios/Eidos Interactive3D real-time strategy game with a unit design system. First source part was released by Pumpkin Studios/Eidos Interactive in 2004 and the rest was released in 2008.[594]
Witchaven series19952006FPSnon-givenProprietaryCapstone SoftwareAround 2006 Les Bird, a programmer from the 1996 folded game development company Capstone Software, released the source code of the abandoned games Witchaven, Witchaven II, William Shatner's TekWar and Corridor 7: Alien Invasion.[595]
Wolfenstein 3D19921995FPSID SOFTWARE LICENSE[484]Proprietaryid SoftwareThe source code of Wolfenstein 3D, which also covered Spear of Destiny, was released on July 21, 1995.
Wolfenstein: Enemy Territory20032010FPSGPLv3ProprietarySplash Damage/id SoftwareGame source released on August 12, 2010.
Word Whiz19882009Educational gameGPLGPLApogee SoftwareGame source released on March 20, 2009.
World in Conflict (server code)20072017Real time strategy gameGPLv2[596]proprietaryUbisoftGame source released in 2017 by ubisoft after support ended in 2014.[597]
World Train Royale20092011Tycoon game?FreewareVersus SoftwareSold around 2009 for 10 dollars,[598] the game source code was released on 26 June 2011 on SourceForge.[599][600]
Worms Armageddon19992002Deathmatch game?CommercialTeam17Around 2002 Team17, impressed by the reverse engineering on Worms Armageddon for 'Silkworm',[601] gave David 'Deadcode' Ellsworth access to the source code.[602] Over the next years he created unofficial patches, until he joined Team17 in 2006. Updates are still created as of 2015.[603]
Xargon19932008Platformerown license[345]Freeware (with additional restrictions)Epic MegaGamesGame source released in 2008 by the programmer Allen Pilgrim.[604] A SDL port followed later by Malvineous.[605]
Xenonauts20142015Turn-based tactics?ProprietaryGoldhawk InteractiveShortly after the release of the stable version Goldhawk Interactive allowed selected members of the community to access the source code.[606] This resulted in the community edition of the game (Xenonauts:Community Edition, X:CE), which continues development of an independent branch of the game, adding new features and bugfixes.[607]
XIII20032018 (partly)FPSProprietaryProprietaryUbisoft ParisThe UnrealScript source code of the game was made available on GitHub in January 2018.[608]
Zork (also known as Dungeon or Dungeon Adventure)19771978Text adventurePublic domain softwarePublic domainRobert M. Supnik / InfocomPublic domain softwareports with source code based on the first 'Dungeon' version of Zork, are available in various repositories.[609][610] Also, Infocom allowed the distribution of the early Fortran version. Original version from MIT.[611][612]
CodeJava

Games with available source code[edit]

https://flatgol.netlify.app/wwe-2k14-download-pc.html. The table below with available source code resulted not from official releases by companies or IP holders but from unclear release situations, like lost & found and leaks of unclear legality (e.g. by an individual developer on end-of-product-life) or undeleted content.[613]

Title Original releaseSource code found or leakedGenreOriginal developerAdditional information
Actua Soccer 9619961996sports gameGremlin InteractiveA demo CD that shipped with a game magazine accidentally contained the C++ source code of the game.[614][615]
Aliens versus Predator 220012002FPSMonolith ProductionsSource code released on the Monolith Productions FTP server in 2002, then quickly taken down.[616]
Asteroids19791996ArcadeAtariSource code of Asteroids in the Atari 7800 version was released in physical form by AtariSunnyvale on their closure 1996. Together with Ms. Pac-Man, Dig Dug, Robotron: 2084 and eight further games reconstructed by the Atari-Museum and published later.[617][618] Ports for modern FPGAs were made later.[619]
Art of Fighting19922014Fighting gameSNKFound in a PC9821 (neogeo dev machine) the full source code of the Art of Fighting ASM 68k source code in 2014.[620][621]
Beatmania 5th Mix19992000Music video gameKonamiWith the 2000 Japanese PSX game Beatmania Best Hits there was mistakenly included the source code for the 1999 game Beatmania 5th Mix.[622]
Blood19972000/2010FPSMonolith ProductionsIn 2000, partial source code of an alpha version was leaked. In 2010, the complete alpha source code was leaked.[623] Using the code as reference, a reverse engineered build of the final version was created by Alexander Makarov for source ports around 2017.[624]
B.O.B. / Space Funky B.O.B.19932008Side-scrolling gameElectronic ArtsOn September 12, 2008 the source code of the SNES version became available as it was found on an eBay-bought hard drive.[625]
Captain Comic19882012PlatformerMichael DenioIn September 2012 the source code of the NES version was offered on ebay for $439.[626][627]
Chicken Run20002011Stealth gameBlitz GamesIn May 2011 the Sega Dreamcast source code became available, found by a collector on a Dreamcast Dev Kit's harddrive.[628][629]
Dark Engine (Thief, Thief II, System Shock 2)19932009/2010Stealth gameLooking Glass StudiosIn 2009, a complete copy of the Dark Engine source code was discovered in the possession of an ex-Looking Glass Studios employee who was at the time continuing his work for Eidos Interactive.[630] In late April 2010, a user on the Dreamcast Talk forum disassembled the contents of a Dreamcast development kit he had purchased.[631] Later, significant updates for the Dark Engine-based games were published.[632][633][634]
Dark Reign 220002011RTSPandemic StudiosReleased by a former developer of Pandemic Studios under LGPL to prevent that the game become unsupported Abandonware.[635][636] Legal status unclear.
Donkey Kong19812008PlatformerNintendoIn August 2008 the source code of Donkey Kong in Atari 8006502 assembly was published at the AtariAge forum by Curt Vendel (the Atari Flashback designer),[637] and was discussed there by the original developer, Landon Dyer.[638]
Double Dragon II: The Revenge19892013Beat em upTechnōs JapanIn 2013 the Internet Archive put the undeletedassemblysources (DRGNSRC.LZH) of the DOS version for download.[639][640]
Empire1977197?Walter BrightAt some point, someone broke through the security systems at Caltech, and took a copy of the source code for the FORTRAN/PDP-10 version of the game.[641] This code was continually modified, being passed around from person to person and ported to other system e.g. to VAX/VMS OS.[642]
Eve Online20032011Space strategy MMOCCP GamesOn 20 May 2011 someone released the EVE Online source code on a GitHub repository.[643] After the source code was online four days, CCP issued a DMCA take-down request which was followed by GitHub.[644]
Extreme-G 320012015Racer gameAcclaim CheltenhamThe source code of the PS2 game came into hands of a community member by unknown means around 2015.[645]
Falcon 4.019982000Combat flight simulatorMicroProseA 2000 source codeleak[646] by a former developer allowed unofficial community development, including upgrades, improved graphics, and bug fixes. In 2013 the source code of one of the community development branches was released to a GitHub repository under a questionable BSD license.[647]
FIFA 9719961996sport video gameElectronic ArtsAround 1996 Electronic Arts put accidentally the source code of FIFA 97 on a demo disc.[648][649]
Forsaken199820076DOF shooterProbe EntertainmentIn 2007, nine years after the first release, the game itself and its source code were considered abandoned and became available to the public.[650] The game's community took up the game and kept updating and porting the game via a GitHub repository under a GPL license.[651][652]
GunZ: The Duel20052011Third-person shooterMAIET EntertainmentIn 2011 the source code of GunZ 1.5 became available online.[653]
Lineage II20032003MMORPGNCSOFTIn 2003 a Chinese Hacker acquired the Lineage II source code, and sold it to someone who set up alternative servers. Shutdown by FBI in 2007.[654][655]
Microsoft Entertainment Pack19962004Casual gameMicrosoftIn the copies of Windows NT 4.0 and Windows 2000 source code which leaked back in 2004, there are 32-bit versions of Cruel, Golf, Pegged, Reversi, Snake (Rattler Race), Taipei and TicTactics.[656]
Mortal Kombat Trilogy19962018FightingMidway GamesGame source code for the Nintendo 64 version was leaked anonymously on 4chan, alongside the PC, PS1, and Arcade source of Mortal Kombat 3.[657][658]
NBA Jam Extreme19962017Sports gameSculptured SoftwareIn February 2017 the source code was discovered on an archival CD liquidated by Acclaim Entertainment during their bankruptcy sale. It was subsequently sold on eBay for $500.
Super 3D Noah's Ark19942018FPSWisdom TreeIn November 2018 the source code for SNES version was bought on eBay and released to the public.[659]
Re-Volt1999200?Racing gameAcclaim Studios LondonMembers of the fan-base have acquired the source code of the game around 2004, which was leaked from an anonymous developer who worked on the Xbox Live port.[660][661] The game community works since then on fan patches and source ports to new platforms like Linux, MacOS and OpenPandora.[662][663][664]
Rolling Thunder19872016side-scrolling action gameTiertex Design StudiosThe Amiga version became available on a community forum.[665]
Ultimate Mortal Kombat 319942009Beat'em upMidway GamesThe source code and artwork of the PSX version were recovered from floppies in 2009.[666][667]
Mr Nutz 219942008PlatformerOcean SoftwareAmiga game, source code prototype associated with Peter Thierolf.[668][669]
Killer720052016Action-adventure gameGrasshopper ManufactureSources and assets for the GameCube game were found in October 2016 on an open webserver.[670]
SpongeBob SquarePants: SuperSponge20012018PlatformerClimax DevelopmentThe game's development repository was released on GitHub in 2018, converted from an old Microsoft Visual SourceSafe repository. Curiously, it was discovered that the game contained code from the Linux kernel (specifically the vsprintf function, presumably used for debugging), and therefore violates the GNU General Public License.
S.T.A.L.K.E.R.: Clear Sky (X-Ray Engine 1.5.10)20082014FPSGSC Game WorldIn August 2014 S.T.A.L.K.E.R.: Clear Sky's X-Ray Engine 1.5.10 source codebecame available on GitHub under a non-open-sourcelicense.[671] The successor's engine, X-ray 1.6.02, became available too.[672][673]
Starcraft19982017Real-time strategyBlizzardIn 2017 it was announced that a potentially 1998 stolen/lost[674]STARCRAFT Gold Master source code CD of Starcraft resurfaced in the hand of an enthusiast.[675] After long contemplation, he sent it back to Blizzard.[676] There was some doubt about the authenticity of this CD, as there was no proof provided. It is unclear if, as indicated in the earlier discussion, a copy of the source code was forwarded to Jason Scott of the Internet Archive for preservation purposes.
Tony Hawk's Underground20032016Sports gameNeversoftThe game's C++ source code was leaked in February 2016 to GitHub.[677]
Turrican III19942008Run and gunFactor 5Amiga game, source code prototype associated with Peter Thierolf.[669]
Turok: Dinosaur Hunter19972017First-person shooterIguana Entertainment / Acclaim EntertainmentIn February 2017 the source code of the N64 version was sold on Ebay for $2551.99 on a SGI Silicon GraphicsIndy development machine which came from the Acclaim Entertainment liquidation. This source code was later released August 26, 2018, then reuploaded, non-encrypted to 4chan the following day.[678][679][680]
Trespasser1998200xAction-adventure, FPSDreamWorks InteractiveThe fan community got the original source code into hand by unknown means[681] and created modifications and unofficial patches with it,[682][683] the latest DirectX 9 port from 2016 and the development ongoing.[684]
Ultima 919992014Origin SystemsIn November 2014 the Ultima Codex Community was able to acquire the Ultima 9 source code from a former developer for offline archival to prevent permanent loss.[685]
Undertale20152019Role-playing video gameToby FoxThe game's source code was leaked on GitHub in February 2019, although it has since been taken down.[686]
Wing commander series19902011Space simulatorOrigin SystemsThe long lost source code of Wing Commander I was given to the fan-community in August 2011 by a former developer for the purpose of long-time preservation.[687] Later most other parts of the series followed.[688][689]
Zork and other Infocom games19772008Adventure gameInfocomIn 2008 a back-up with the source code of all Infocom's video games appeared from an anonymous Infocom source and was archived by the Internet Archive's Jason Scott.[690][691][692]

Games with reconstructed source code[edit]

Once games, or software in general, become an obsolete product for a company, the tools and source code required to re-create the game are often lost or even actively destroyed and deleted.[693][425][694][695][696][697][698] On the closure of Atari in Sunnyvale, California in 1996, the original source code of several milestones of video game history (like Asteroids or Centipede) were thrown out as trash.[699][700]

C++ Code For Games

Game

When much time and manual work is invested it is however still possible to recover or restore a source code variant which replicates the program's functions accurately from the binary program. Techniques used here are decompiling, disassembling and reverse engineering the binary executable. This approach typically does not result in the exact original source code but a diverging version as a binary program does not contain all information originally carried in the original source code. Comments and function names cannot be restored if the program was compiled without additional debug information. The here given in 'bottom up' development methodology re-created source-code of games is able to replicate the behaviour of the original game exactly ('clock-cycle accurate', 'pixel-per-pixel accurate'), unlike game engine recreations which are often made in top down methodology resulting in general game engines and not accurately representing the original game.

Title Original releaseSource code reconstructedGenreOriginal developerAdditional information
Albion19962011Adventure gameBlue ByteIn 2011 via static recompilation from the original x86 binary executable a port for the ARM architecture of the Pandorahandheld was created by fans.[701][702] The community still updates this recompiled version and released also Windows and Linux builds in 2015,[703] source code available on GitHub under MIT.[704]
Another World19912011Platform gameDelphine Software InternationalIn 2011, Fabien Sanglard analysed Another World by reverse engineering and reconstructed, based on an earlier approach, a complete C++ source code variant of the internal virtual machine.[705][706]
Bagman19822010Arcade gameValadon AutomationIn 2010 the French programmer Jean-François Fabre reconstructed C source code from the game to port it to modern platforms.[707]
Bermuda Syndrome19952007Adventure gameCentury InteractiveAfter the end of support for the game, Gregory Montoir reverse engineered in 2007 the game engine and wrote a substitute which allowed the porting of the game to modern platforms,[708][709] like the OpenPandorahandheld.[710]
Boulder Dash19842016Arcade gameFirst Star SoftwareThe C64 version was bit accurate reverse engineered by enthusiasts in month long work in 2016.[711][712] The group reverse engineered several more games also from this period, like The Castles of Dr. Creep 3, Miner 2049er, Lode Runner, Manic Miner and Beach Head.[713]
The Castles of Dr. Creep19842010Platform gameEdward R. HobbsRobert Crossfield worked on a faithful engine for the game since 2010.[714] The remake/reconstructed version got released for PC on Steam by Edward R. Hobbs & Robert Crossfield in September 2016.[715]
Cannon Fodder19932015top-down shooterSensible SoftwareIn December 2015, Robert Crossfield released version 1.0 of the reverse engineered DOS CD Cannon Fodder version, under the name 'OpenFodder' on GitHub under GPL.[716][717]
Chasm: The Rift19972016First-person shooterAction FormsAround 2016 a reverse engineered version became available on GitHub.[718]
Citadel19852018Action-adventure gameSuperior SoftwareBuildable, reverse-engineered assembler source for the BBC Microcomputer Model B version of the game was released on the Stardot forums in October 2018, by a user known as Diminished.[719]
Commander Keen 520012017Sidecrolling shooterId softwareIn 2017 a pixel-accuracy aiming engine re-implementation, based on several disassembly/decompilation efforts, became available by David Gow.[720] C99 source code is hosted on GitHub under GPLv2. Originally only meant for Keen 5, it now supports Keen 4, 5 and 6.[721]
Diablo19962018Action RPGBlizzard EntertainmentIn 2018 a reverse engineered version was released, based on previously accidentally released debug information and builds by Diablo developers.[722] Builds and compiles successfully for modern OSes.
Diablo II20002015Action RPGBlizzard EntertainmentIn 2015 an unofficial port for the ARM architecture based Pandora handheld became available by static recompilation and reverse engineering of the original x86 version.[723][724]
Digger19831998ArcadeWindmill SoftwareReverse engineered by Andrew Jenner in 1998, called Digger Remastered, released as GPL and ported for many platforms.[204]
Dune II19922009Real-time strategy gameWestwood StudiosIn 2009 a group started reverse engineering Dune II under the name OpenDUNE.[725] The resulting code was released under GPLv2 and ported to other platforms like the Pandora.[726]
Dungeon Keeper19972005realtime dungeon simulatorBullfrogTomasz Lis works on reverse engineering (ongoing) a version called 'KeeperFX', the resulting source code is released as GPLv3.[727]
Dungeon Master19892001Dungeon crawlerFTL GamesIn 2001 Dungeon Master (and its successor CSB) was released by Paul R. Stevens in a portable reverse engineered version called 'CSBwin'. CSBwin was reverse engineered from the game's Atari assembler code to a pure C version in months of work.[728][729] In 2014 Christophe Fontanel released another reverse engineering project which tries to recreate all existing versions.[730][731]
E.T. the Extra-Terrestrial19822006ArcadeAtariIn 2006 decompiled by Dennis Debro.[732][733][734] Following that, several unofficial fixes for the game were released by a fan site.[735]
Elite19842003Space trading gameIan Bell, David BrabenChristian Pinder created Elite: The New Kind as faithful PC version by reverse-engineering platform-neutral C code from the original BBC Micro version of Elite. This version was withdrawn from the main distribution at David Braben's request in 2003.[736] In September 2014, on Elite's 30th birthday, Ian Bell blessed Elite: The New Kind and re-released it for free on his website.[244][737][738] Source code of the 1.0 version is available on a GitHub repository.[739]
Escape from Colditz19912009Action-adventure gameMike Halsall, John Law / Digital Magic Software.Around 2009 some developers reconstructed from the Amiga version a C version under GPLv3.[740][741] Ported then to many systems.
Exile19882012Action-adventure gamePeter IrvinAround 2012 the assembly source code of the BBC Micro version was reconstructed and commented.[742] Later author Peter Irvin blessed also the non-commercial redistribution of the Amiga version of the game.[743]
Freeway198119??Arcade gameActivisionDecompiled and commented by Rebecca Heineman.[734]
Football Manager19822001Sports game, Business simulation gameKevin TomsIn 2001 Paul Robson developed an accurate remake of the original game by reverse engineering in C.[744] The remake has since been ported to the GP2X[745] and Google Android.
Frontier: Elite 219932006Space trading gameFrontier DevelopmentsReverse engineered to C by Tom Morton until 2006.[746]
Frontier: First Encounters (Elite III)19952005Space trading gameFrontier DevelopmentsFrontier Developments announced in 2000 that FFE would be open-sourced under a GPL-similar license,[747] but this never happened.[748] In response, in October 2005 the game was reverse engineered by John Jordan and builds for modern operation systems were provided.[749] Updated until December 1, 2009 and later continued by other programmers with builds like 'FFE_D3D'.[750]
Half-Life19992013FPSValve SoftwareAround 2013 Valve released with the SDK some source code parts (server).[751] The client and the Goldsrc engine parts were reverse engineered in context of the Xash3d project.[752] Ports to other systems became available, for instance Android or the OpenPandora.[753]
Inner Worlds19962016Fantasy adventure platformerSleepless SoftwareOriginally shareware, in February 2000 the game was released as freeware in version 1.3.[754][755] Source code reverse engineered around 2016.[756]
Igor: Objective Uikokahonia19942017Point and click adventurePendulo StudiosReverse engineered by Gregory Montoir, now hosted on GitHub, currently beta status.[757]
Heart of the Alien19942004PlatformerInterplay EntertainmentAfter Heart of the Alien became unsupported and unavailable, Gil Megidish took up 2004 the effort of extracting a source code variant from the binary game by reverse engineering to make the game available again on modern platforms.[758] The extracted source code was made open-source and is hosted freely available on SourceForge.
Jet Set Willy19842014PlatformerSoftware ProjectsThis classic ZX Spectrum game was disassembled by Richard Dymond back into Z80 source code, and includes some very comprehensive comments.[759]
J.R.R. Tolkien's The Lord of the Rings, Vol. I19902009Adventure gameInterplay EntertainmentAs the game is without official support for many years, a community developer reverse engineered the game engine and created around 2009 a substitute. The LPGLv2.1+ licensed open source project allowed the porting to modern platforms,[760] for instance Windows, Linux and the OpenPandora handheld.[761]
KKnD Extreme19972017Real-time strategyBeam SoftwareReverse engineered and made available on GitHub by Alexandr Parshin.[762]
Little Big Adventure19942004[763]Action-adventureAdeline Software InternationalReverse engineered after getting an 'OK' by Frederick Raynal and placed on SourceForge (later GitHub) as 'Twin-e'.[764][765]
Manic Miner19832014PlatformerBug-ByteThis classic ZX Spectrum game was disassembled by Richard Dymond back into Z80 source code, and includes some very comprehensive comments.[766]
Metroid1986?Run and gun/Action-adventure gameNintendoThe NES game was disassembled by the collaborative work of several developers over the course of years.[767][768]
Might and Magic 6/7/819982016RPGNew World ComputingReverse engineered as world-of-might-and-magic on GitHub by Alexandr Parshin and other programmers.[769]
Minecraft20092010Sandbox gameMojangThe Mod Coder Pack (MCP)[770] offers scripts for de-obfuscation/decompilation of the Java-based version of Minecraft.
Nicky Boum19922007Platform gameMicroïdsReverse engineered by Gregory Montoir and open sourced in March 2006 with version 0.1.5. The engine reached with v0.2.0 playable status when development and distribution of the source code was stopped.[771] The source code was made in 2017 available on GitHub for some time, before the repository was set to private.[772]
Oo-Topos19822015Interactive fictionPenguin SoftwarePenguin Software released several of their Comprehend Adventure engine games as freeware, also from the Transylvania series.[773] After end of official support, Ryan Mallon reconstructed around July 2015 a source code variant of the game's engine to port these games.[774] Ryan Mallon works also on reverse engineering The Lost Vikings engine.[775]
Out Run19862012Arcade racingSegaSince around 2009[776] a game enthusiast worked on decompiling source code of 'Out Run'. In 2012 a truthful engine, called 'Canon Ball', was released on GitHub. To run the game, the original game's assets are required.[777] Ports to many systems followed, like OpenPandora.[778]
Pokémon Red and Pokémon Blue19962014Role-playing video gamesNintendoReverse engineered assembly of the Game Boy Color game on github.com.[779]
Pokémon Crystal20012014Role-playing video gamesNintendoReverse engineered assembly of the Game Boy Color game on github.com.[780]
Pong19722012Arcade gameAtariThe available schematics ('source code') was reconstructed and adapted for modern and available electronic parts to a new PCB design in 2012.[781][782][783]
RollerCoaster Tycoon 220022014Business simulation gameChris SawyerIn April 2014 a project to reverse engineer Roller Coaster Tycoon 2 into platform independent Csource code, was started under the name OpenRCT2 by Ted 'IntelOrca' John.[784] Hosted as GPLv3 licensed open-source software on GitHub, it requires the original game's graphics and sound assets.[785] As of November 2015, while the project has not fully reached the goal of substituting 100% of the binary's functionality, the port is playable and for many platforms builds are available.
PowerSlave19962017FPSLobotomy SoftwareOn May 24, 2015, an unofficialremake based on the PlayStation version was released by Samuel 'Kaiser' Villarreal for free.[786][787] In May 2015 publisher Night Dive Studios acquired the game rights,[787] Villarreal and Night Dive Studios working on a digital distribution re-release.[788] On January 2, 2017 Kaiser released the source code of his reverse engineered engine under the GPLv3license on GitHub.[789][790]
Snipes19832016early networked Multi player gamemaze gameSuperSet SoftwareIn July 2016, a faithful port by reverse engineering the original game became available. Permission was granted by original authors Drew Major and Kyle Powell[791] to make it public. The full C/C++ source code is available at GitHub.[792]
Super Bomberman19932015Action, MazeHudson SoftReverse engineered assembly and build system of Super Bomberman by Lior Helphon on GitHub. Rebuilds several different versions of the game, and can restore some disabled debug features.[793]
Super Mario Bros19852012PlatformerNintendoCommented disassembly of SMB on GitHub.[794] A statically reverse engineered version, compiling and running with SDL was developed around 2017/2018.[795]
Space Ace19842015Interactive movieAdvanced Microcomputer SystemsIn July 2015 Rebecca Heineman released a reverse engineeredApple IIGS source code version of Space Ace on GitHub.[796][797]
Star Castle19802012ArcadeAtariFormer Atari engineer D. Scott Williamson re-created in 3 years work Star Castle faithfully for the Atari 2600. After a successful crowdfunding campaign on Kickstarter, he released everything for free on his website, including source code.[798][799][800]
Starcraft19982014Real-time strategyBlizzard EntertainmentBy static recompilation and reverse engineering of the original x86 binary to an intermediate C 'pseudo-assembly' source code,[801] an unofficial version for the Pandora handheld and the ARM architecture became available in 2014.[802][803]
Stardew Valley20162016Farming simulationEric 'ConcernedApe' Barone / ChucklefishDecompiled for fan patches and mods.[804][805]
Star Wars Jedi Knight: Dark Forces II19972013FPSLucasArtsSince 2013, a recreation of the engine is being developed GitHub.[806]
Strike Commander19932013Flight simulatorOrigin SystemsIn 2013 a SC reverse engineering project by Fabien Sanglard with a reconstructed source code variant became available on GitHub as the original source code was most probably lost in the take over of Origin by EA (Abandonware).[807][808]
Super 3D Noah's Ark19942015FPSWisdom TreeIn October 2015 a community reconstructed, under usage of already released id software engine code, source code variant became available on Bitbucket.[809][810][811]
Super Mario 6419962016Platform gameNintendoIn 2016,[812] enthusiasts began to rewrite every function by hand, referencing a MIPSdisassembly, then compile the code with the game's original compiler in qemu-irix, resulting in an identical copy of the game. This took advantage of the fact that Nintendo didn't turn on any compiler optimizations for the first Japanese and US releases.[813] Their work was leaked on 4chan in June 2019 but it was finally released in late August of the same year.[814]
Syndicate Wars19962010Real-time tacticsBullfrog ProductionsIn January 2010 a reverse engineering project of the MS-DOS-based Syndicate Wars was finished by two developers and builds for Windows, Mac and Linux were released.[815] It's complete beside networking and joystick code.[816]
Tennis for two19582008ArcadeWilliam HiginbothamIn 2008 Tennis for Two, a video game from 1958 and one of the earliest video games,[817] was recreated using partly modern parts.[818]
The Great Escape19862016Arcade adventureDenton DesignsDavid Thomas started in 2012 a reverse engineering project to create portable Csource code from the ZX Spectrum version's binary, which reached in January 2016 compiling state.[819][820]
The Last Ninja19872009Action-adventure gameSystem 3Robert Crossfield reverse engineered a faithful engine from the Amiga version of the game since 2009.[821] First three levels complete.
Tomb Raider: Chronicles20002017Action-adventure gameCore DesignAround February 2017 PSX SDK tools and debug symbolsleaked to a forum which ignited a reverse engineering project on GitHub.[822][823][824] Status, compiling.
Touhou Project19962014Shoot 'em upTeam Shanghai Alice'The Touhou PC-98 Restoration Project' was started around 2014 on GitHub on base of found source code of libraries.[825] In progress.
Transport Tycoon Deluxe19942004Business simulation gameChris Sawyer/MicroproseIn 2003, Ludvig Strigeus started to reverse engineerTransport Tycoon Deluxe and convert the game to C. In 2004, this re-engineered Transport Tycoon Deluxe was released and christened OpenTTD and is still under active development by the community.[826][827]
Ultima 3: Exodus19832002RPGRichard GarriottDisassembled and ported to GBC in 2001 by Sven Carlberg.[828] Richard Garriott was aware and pleased by this work.
Zorgons Revenge19832014ShooterJohn SinclairJean-François Fabre created binary translation libraries for Oric BASIC and assembly code to portable C and used it for nine games.[829] Source code re-created and released for: House of Death, L'Aigle d'Or, Le Manoir du Dr Genius, Le Retour du Dr Genius, Rendez-vous de la Terreur, Xenon 1, Strip 21, Zebbie, Zorgons' Revenge.[830] Build available for the OpenPandora.[831]

See also[edit]

  • Category:Commercial video games with freely available source code.

References[edit]

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  117. ^source code archiveArchived 2015-11-21 at the Wayback Machine of Chris Shrigley
  118. ^'Beneath a Steel Sky'. classicdosgames.com. 2005. Archived from the original on 2016-07-03. Retrieved 2017-10-04. Source code for Beneath a Steel Sky in Assembly language (415,225 bytes) xxxx
  119. ^'Latest Developments'. ScummVM.org. August 2, 2012. Archived from the original on August 22, 2013. Retrieved July 14, 2013. Support for Beneath a Steel Sky, made possible thanks to Revolution Software supplying us with the original assembly source code!
  120. ^Leyda, Jeff. 'The Beyond Castle Wolfenstein Project – Beyond Castle Wolfenstein Project Quick FAQ'. oldskool.org. Archived from the original on 2014-09-07. Retrieved 2014-08-31. Q) Do you have the rights to distribute this game? A) Hopefully! Silas Warner's wife has granted permission to release the source code and game executables as a small memorial of his work.
  121. ^Younger, Paul (2008-06-19). 'Beyond Protocol Interview'. IncGamers.com. Archived from the original on 2011-07-13. Retrieved 2009-04-30.
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  125. ^Blades of Exile Source CodeArchived 2014-09-05 at the Wayback Machine on spiderwebsoftware.com
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  142. ^Bell, John (2009-10-01). 'Opening the Source of Art'. Technology Innovation Management Review. Archived from the original on 2014-03-30. Retrieved 2012-12-30. [..]that no further patches to the title would be forthcoming. The community was predictably upset. Instead of giving up on the game, users decided that if Activision wasn't going to fix the bugs, they would. They wanted to save the game by getting Activision to open the source so it could be kept alive beyond the point where Activision lost interest. With some help from members of the development team that were active on fan forums, they were eventually able to convince Activision to release Call to Power II's source code in October of 2003.
  143. ^'Canabalt 'Open Source' Details, Licensing and Extra Information'. December 31, 2010. Archived from the original on 2013-05-25. Retrieved 2013-06-06.
  144. ^GAME_LICENSE.TXTArchived 2015-10-19 at the Wayback Machine
  145. ^Hodgkins, Kelly (2010-12-31). 'Popular indie game Canabalt goes open source'. tuaw.com. Archived from the original on 2013-06-30. The developers behind Canabalt confirmed that the game's source code will be made available as part of an open source project. The game will be licensed under the MIT Open Source license, which will let other developers use the engine source code in its entirety for both personal and commercial projects. While the code powering the game is available for the world to use, the game art, sounds, animations and Canabalt game-specific code is still proprietary.
  146. ^Captain Blood Source code.2mg 2017-01-29 12:22 800K
  147. ^Apple IIgs hack: Captain Blood now runs on ROM 01 and 3 machines. Get it with source code at http://www.brutaldeluxe.fr/hack/infogrames/ … 9:12 AM - 5 Feb 2017 by Antoine Vignau
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  158. ^Samuel Wicks (2016-04-26). 'Wondrous: The Civilization V Community Patch Project'. Rock, Paper, Shotgun. there’s another big new release expected, but it’s not an official expansion. It’s the Community Patch Project (CPP; to be named Vox Populi on release), a community-made mod that overhauls and improves a majority of the game’s systems in an attempt to make Civilization V the best game it possibly can be.
  159. ^Patrick Klepek (2017-04-26). 'The Modders Who Decided to Overhaul the AI in 'Civilization V''. Vice.com. Community Patch was actually built upon another mod. Since development began in 2014, it's become its own thing, prompting a rebranding: Vox Populi. Besides improving upon the game's AI, Vox Populi tweaks the game's balance, and fixes bugs that were left behind after Firaxis moved on. [..]we have to respect them for giving us the source code, and that must have taken some courage
  160. ^Source Code 'The complete source code of the following Clonk versions is available: Clonk Rage (current version) (engine, tools, and editor, VC6/VC7/VC9/MinGW/gcc/xcode) Clonk Endeavour 4.95.5 (engine only, VC6 or MinGW) Clonk Planet 4.65 (engine only, VC6) Clonk 3 Radikal (MS-DOS, Borland Turbo C++) Clonk 2 Debakel (MS-DOS, Borland Turbo C++) Clonk 1 (MS-DOS, Borland Turbo C++ [..] Clonk Source Code License (ISC License) Copyright (c) 2001-2014, RedWolf Design GmbH, http://www.clonk.de'
  161. ^Developer 'Clonk Game Content License Clonk game content is available under the following license. This applies to graphics, audio data, scripting, and text found in the game release packages (usually packed inside c4f, c4g, and c4d group files). Creative Commons Attribution-NonCommercial (CC BY-NC)'
  162. ^(in Polish)Announcement on Polish fan community pageArchived 2012-08-07 at the Wayback Machine
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  167. ^‘Colossal Cave Adventure’ is due for an update.Archived 2017-05-29 at the Wayback Machine by Jordan Pearson on vice.com (May 29, 2017)
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  178. ^ abCorncob 3D and the Corncob Other Worlds Campaign on tidegear.net 'Kevin Stokes has given his permission to do whatever we like with this!' (2016-01-03)
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  182. ^Crystal Mines (Source Code) (NES Game)Archived 2016-04-09 at the Wayback Machine on pdroms.de (Aug 26, 2011)
  183. ^Post subject: Crystal Mines Source Code ReleasedArchived 2016-04-09 at the Wayback Machine on nesdev.com (August 2011)
  184. ^Crystal%20Mines%20(NES)%2011151989%20Version.zip in 'Crystal Mines License.txt' 'Ken's license: - The name 'Crystal Mines', the graphics, sound, music, and the levels are NOT open source. People other than me worked on them, and for that version of the game actually got royalties and still have ownership. It's OK to possess them for personal use, but they can't be reused in a new game or distributed for profit. - As the sole author of the code, I (Ken Beckett) will allow the source code for the NES version to be used in other works, provided that: A) Credit is given to 'Ken Beckett' in both the portions of re-used source code AND in the credits of the new game, and B) That the code is modified sufficiently such that the new game is not easily recognizable as being Crystal Mines with new graphics/sound/music. -Ken'
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  199. ^Dunkin, Alan (1998-01-26). 'Descent Source Code Released'. gamespot.com. Retrieved 2013-01-13. Parallax Software, the software developer that created the popular three-dimensional action games Descent and Descent II, has released Descent's source code (version 1.5) to the public domain for noncommercial purposes.
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  206. ^Dink-Smallwood-Source-LicenseArchived 2015-01-06 at the Wayback MachinePlease keep in mind while I'm sharing the source, I am not sharing the media, if you would like to use or distribute the Dink Smallwood artwork, this requires express permission.
  207. ^'Archived copy'. Archived from the original on 2015-01-06. Retrieved 2015-01-06.CS1 maint: archived copy as title (link)
  208. ^Find free sounds for FreeDinkArchived 2016-07-21 at the Wayback Machine on gnu.org
  209. ^Dink Smallwood HD 1.89 released, made free on all platforms on codedojo.com
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  218. ^Dragonfire Source CodeArchived 2016-03-07 at the Wayback Machine at atariage.com 'Really, it was Bob that wanted his source in the public domain.' (2003)
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  224. ^SourceCodeArchived 2015-03-27 at the Wayback Machine on forum.caravelgames.com 'Yes, you can have all of the source code to the engine for our commercial products, DROD: King Dugan's Dungeon, DROD: Journey to Rooted Hold, DROD: The City Beneath, DROD: Gunthro and the Epic Blunder, DROD: The Second Sky, and DROD RPG: Tendry's Tale. You just can't have all the media, i.e. the levels, in-game writing, graphics, music, sound effects, and voice samples.'
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  226. ^buildsrcArchived 2016-10-19 at the Wayback Machine'04/01/2003: Duke Nukem 3D source code released by 3D Realms.'
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  228. ^Trendy Entertainment Offers Complete Dungeon Defenders Dev Kit And Source Code As Free DLCArchived 2017-03-26 at the Wayback Machine on indiegamereviewer.com (November 12, 2011)
  229. ^Grant of license to reproduce Dungeons of Daggorath by Douglas J. Morgan 'I hereby grant a non-exclusive permanent world-wide license to any and all Color Computer site administrators, emulator developers, programmers or any other person or persons who wish to develop, produce, duplicate, emulate, or distribute the game on the sole condition that they exercise every effort to preserve the game insofar as possible in its original and unaltered form. [..] Anyone willing to pay for the copying of the listing (at Kinko's) and shipment to them, who intends to use it to enhance or improve the emulator versions of the game is welcome to it.'
  230. ^Matt Barton (13 October 2006). 'A Review of DynaMicro's The Dungeons of Daggorath (1982)'. Armchair Arcade. Archived from the original on 11 September 2010. Programmers and coders may also be interested in the source code should email Louis Jordan. Before doing so, check out the License Grant offered by Doug Morgan, former president of Dyna Micro. Apparently he's willing to give the code to anyone willing to cover the costs of shipping and copying (at Kinko's) the listing.
  231. ^Project Page for Dungeons of Daggorath PC-Port by Richard Hunerlach (August 28, 2002, archived)
  232. ^DoD for Linux 0.51Archived 2016-04-23 at the Wayback Machine Linux version with source code (2012)
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  245. ^Empire Interactive (Europe) Limited Licence Agreement for Razorworks' 'Enemy Engaged RAH-66 Comanche Versus KA-52 Hokum'
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  247. ^'The End of an Era!'. Windward. 2005-10-01. Archived from the original on 2005-11-24. Retrieved 2013-10-26. October 1, 2005: We just sold the last copy of Enemy Nations. [..] If you have a copy and want to give a copy to a friend - you have our permission to burn a CD with a copy of Enemy Nations - with one major caveat. You must give them the game. You cannot sell it to them. You cannot include it as part of anything you sell. It cannot be included with any product or magazine as a free extra. The person making the copy must even buy the blank CD. It must be a true free gift given totally separate of anything else.
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  250. ^ ab'License for Original Code'. launchpad.net/enations. Archived from the original on 2017-02-13. This is released under a limited license: 1) No rights are given to the game Enemy Nations, the trademark Enemy Nations, or the concept. 2) Windward intends to someday create an Enemy Nations II and reserves all rights for all future versions of the game. 3) You may not sell anything derived from this code, art, or anything else included. 4) This is released solely for people to learn from the code and to make fixes in the existing code that they will make available for free. If you don't like these restrictions, don't use this code/data.
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  277. ^Grand Monster Slam (Source Code) by Rolf Lakaemper, Hartwig Niedergassel on the Internet Archive (March 8, 2017)
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  279. ^gf2Archived 2013-10-15 at the Wayback Machine on lysator.liu.se 'The screenshots, the GF2 source code, and the actual Amiga game (v1.10, v1.20) are released for use under the CreativeCommons CC-BY-SA license.' (April 26, 2017)
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  293. ^Lucasfilm Games' MMO 'Habitat' source code releasedArchived 2016-07-21 at the Wayback Machine by Brittany Vincent on Engadget.com (2016-07-07)
  294. ^Double Fine Releases Source Code for Hack ‘n’ SlashArchived 2016-04-01 at the Wayback Machine by Garrett Glass (on September 11, 2014)
  295. ^Hack ‘n’ Slash Leaves Early Access, Brings Source CodeArchived 2016-04-12 at the Wayback Machine on Rock, Paper, Shotgun by Ben Barrett (September 10th, 2014)
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  300. ^Ryan Gordon Ports HGE To Linux, Then Releases CodeArchived 2016-06-04 at the Wayback Machine on Phoronix by Michael Larabel (August 07, 2011)
  301. ^hge-unixArchived 2015-10-30 at the Wayback Machine on icculus.org 'August 7th, 2011: Source code released to the world!'
  302. ^hge - DX8.1 and 9.0 on github.com
  303. ^about on Mobrulesgames.com 'content CC BY-NC-SA, code BSD' (archived 2013)
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  305. ^Troubled-Haunts-Kickstarter-Goes-Open-SourceArchived 2017-03-05 at the Wayback Machine on the Escapist
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  307. ^haunts on github.com/losinggeneration
  308. ^I uh, found the source code for Home Alone 2 for the NES on an old hard drive, if..anyone wants that? on twitter.com
  309. ^Home Alone 2 (NES) source code found/made available on nesdev.com
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  315. ^Homeworld (from 1999) on Android. on YouTube (8 June 2014)
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  318. ^BugsMenot (2013-04-01). 'Congratulations on the purchase of Homeworld IP! Re-licensing of code requested'. gearboxsoftware.com. Archived from the original on 2015-02-17. Retrieved 2014-08-11. [..]it was deemed pretty much impossible to continue to do anything with the released source code that was made available.[..]We just ask that the already released source code be made available under a GPL V2.0 or higher license and hosted on GitHub.
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  324. ^Here’s the source code to Hundreds. Don’t laugh.Archived 2015-05-09 at the Wayback Machine by Greg Wohlwend on intuitiongames.com (October 25, 2010)
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  392. ^'unknownworlds / NS'. GitHub. Archived from the original on 2015-07-19. EXCLUDED CODE: The code described below and contained in the Natural Selection Source Code release is not part of the Program covered by the GPL and is expressly excluded from its terms.
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  407. ^Sierra has released the No One Lives Forever 2 ToolkitArchived 2011-06-15 at the Wayback Machine on gamershell.com
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  482. ^SpaceEngineersArchived 2015-08-11 at the Wayback Machine on GitHub
  483. ^Spacewar! assembly source code on textfiles.com
  484. ^ abLICENSE.DOC on github.com/id-Software/wolf3d
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  501. ^Rubin, Brian (2012-01-16). 'Starshatter: The Gathering Storm Goes Open Source!'. spacegamejunkie.com. Archived from the original on 2012-06-15. Retrieved 2013-01-08. Apparently the excellent and unique military space sim, Starshatter: The Gathering Storm, has gone open source thanks to its original developer releasing the source code. [..]: '14 DEC, 2011 – STARSHATTER:THE GATHERING STORM – Open Source Version 5.0.5. This download Includes the cumulative Starshatter-TGS game up to version 5.0.5 (No CD Required). It is available for download from our “Lagacy Official File” section.'
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  504. ^saisArchived 2012-12-26 at the Wayback Machine on infinitespacegames.com 'After being sold for several years by Cheapass Games, Strange Adventures in Infinite Space was released as free software and its source code was made available under the GNU General Public License. Go to the Strange Adventures in Infinite Space website to download the game, source code and various other goodies'
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  507. ^ abIamA Founder of Night Dive Studios, Stephen Kick - We track down and restore classic video games! AMA!Archived 2016-07-21 at the Wayback Machine by Stephen Kick on reddit.com'Lost source code is one of the things that genuinely depress me and we're currently evaluating the idea of releasing the code we've discovered and restored to anyone who wants to store it or modify it.[..] We have released the source to Strife: Veteran Edition and we are planning on releasing more code in the future.' (22 June 2016)
  508. ^ abSystem Shock Remake Feedback Request - Night Dive Studios on systemshock.org 'We've also tracked down the source code to the original game and will be releasing it to the community once it's ready.' (10 February 2016)
  509. ^Duane Blehm's Source Code on macintoshgarden.org 'Source Code for Duane Blehm's games (Stunt Copter, ZeroGravity, Cairo Shootout), released into the public domain by his parents after his passing.'
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  527. ^[4]'I have access to Terminal Velocity, Fury3, and Hellbender's official source codes.'
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  539. ^ abc'弊社製品のムービー再生にxvid.orgのムービー展開ライブラリを使用していた件について。' [Announcement Concerning Our Company's Use of Xvid.org's Video Codec Library for Video Playback in Products] (in Japanese). Aquaplus. 2005-12-22. Archived from the original on 2006-11-26. Retrieved 2010-12-18.
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  559. ^'It's here! The MIT licensed Torque 3D GitHub repo is ready!'. Archived from the original on 2012-09-24.
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  562. ^Triplane Classic - a side-scrolling dogfighting gameArchived 2016-07-21 at the Wayback Machine on github.com
  563. ^Free game graphics: Tyrian ships and tilesArchived 2012-12-28 at the Wayback Machine Daniel Cook (2007-04-04)
  564. ^Lost garden licenseArchived 2012-12-28 at the Wayback Machine
  565. ^Escape from Mount DrashArchived 2016-07-21 at the Wayback Machine on peroxide.dk 'was ported from the Vic20 to PC by Telemachos. Included in the download is the sourcecode for the project. Mount Drash 0.4 Mb .zip' (2003)
  566. ^Meer, Alec (2012-10-12). 'Patchy Like It's 1998: Unreal 1 Updated'. rockpapershotgun.com. Archived from the original on 2013-01-15. Retrieved 2012-12-21. The list of fixes upon fixes are too long to mention here, but the essential purpose of v227 is to add DirectX9 and OpenAL support as well as mending everything that needs mending. Epic are aware of and permit the patch [..]
  567. ^Epic’s Tim Sweeney Says That Unreal Engine 1 May One Day Go Open Source on dsog.com by John Papadopoulos (January 19, 2015)
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  569. ^The Source CodeArchived 2012-12-30 at the Wayback MachineWe get bored easily and once we've finished a game we want to work on something completely different. But wait, what if there's other cool stuff that could be done that we left out? If you are a programmer you can take any of our games to the next level by becoming a developer. Buy access to our hosted SVN repo and get forum access to chat about your mods with the rest of the community.
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  573. ^The source code for the classic Civil War Strategy Game by W.R. Hutsell. on github.com/davidshq/civilwarstrategygame
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  582. ^Wander (1974) release, and questions answeredArchived 2015-11-17 at the Wayback Machine
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  586. ^links to prominent mods and unofficial patches for WBC3Archived 2014-08-12 at the Wayback Machine on gog.com (2014)
  587. ^licenseArchived 2016-07-21 at the Wayback Machine on github.com/codeka
  588. ^shutting downArchived 2016-07-21 at the Wayback Machine'The game had about 45,000 downloads in total. At its peak, there were about 2,000 7-day active players and I was making around $150 per month.'
  589. ^war-worlds-is-shutting-downArchived 2016-03-03 at the Wayback Machine on war-worlds.com
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  591. ^Warfare Incorporated has been open sourcedArchived 2016-05-14 at the Wayback Machine on warfareincorporated.com by Scott Lu (2014)
  592. ^hostile-takeoverArchived 2016-07-21 at the Wayback Machine on github.com
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  604. ^Allen Pilgrim declared Xargon freeware and released the source code.Archived 2012-08-28 at the Wayback Machine on classicdosgames.com
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  609. ^The DUNGEON (Zork I) sourceArchived 2016-07-21 at the Wayback Machine on github.com/devshane/zork
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  626. ^Original nes captain comic source-code floppy diskArchived 2016-12-20 at the Wayback Machine on gamesniped.com (September 2012)
  627. ^Original Captain Comic Source Code Floppy Disk 3.5' Color Dreams NES 11/7/89Archived 2016-09-23 at the Wayback Machine on ebay.com
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  630. ^Smith, Quintin (2010-12-14). 'Dark Engine Source Code Found In A Bag'. Rock, Paper, Shotgun. Archived from the original on 2011-04-26. Retrieved 2011-04-15. As of this weekend, Christmas has come early for the Through the Looking Glass community. A CD’s been discovered containing the source code for the Dark Engine, aka the engine used by Thief, Thief II and System Shock 2 (not to mention Irrational and Looking Glass’ cancelled cold war spy game Deep Cover).
  631. ^Humphries, Matthew (2010-12-14). 'Game engine used for Thief/System Shock 2 found with Dreamcast dev kitGames'. Rock, Paper, Shotgun. Archived from the original on 2015-07-05. Retrieved 2015-07-04. If you asked me which is my favorite all time video game, my number one would be Thief II. So it’s with more than a little excitement that I report the source code for the Dark Engine, used to create Thief, Thief II, and System Shock 2, has been found.
  632. ^'Le Corbeau' (2012-09-25). 'Thief 2 V1.19 & System Shock 2 V2.4'. ttlg.com. Archived from the original on 2012-11-10. Retrieved 2012-11-10. This is an unofficial patch for Thief II: The Metal Age (T2) which updates the game from v1.18 to v1.19, providing improved support for modern hardware and correcting many known bugs.
  633. ^Pearson, Craig (2012-02-07). 'Thief 2 Is Now On Good Old Games'. Rock Paper Shotgun. Archived from the original on 2012-11-11. Retrieved 2012-11-10. [..]discovered that it suffers much of the same resolution and widescreen based trouble from the previous release, but this utility [Tafferpatch] fixed all my troubles [..]
  634. ^'Tafferpatcher: unofficial complete patch for Thief 2'. www.ttlg.com. 2012-11-10. Archived from the original on 2012-11-09. Retrieved 2012-11-10. Included patches: - Patch 1.19 which eliminates all issues with modern hardware, widescreen resolutions, multi-core systems, etc.- Various mission, gamesys, model and texture fixes.[..]
  635. ^timothy (2012-08-07). 'Dark Reign 2 Goes Open Source'. slashdot.org. Archived from the original on 2013-09-21. Retrieved 2013-08-13.
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  647. ^'FreeFalcon'. GitHub. 2013-01-24. Archived from the original on 2015-10-25. Retrieved 2013-09-11. Legal - FreeFalcon doesn't have the cleanest history regarding its terms of use, but that all ends here. The code is now licensed under the rather liberal BSD 2-clause license; for the first time in its history, FreeFalcon is truly free. See the LICENSE.md file for the full text of the license.
  648. ^When EA Sports Accidentally Put a Game's Source Code on a Demo Disc by Luke Plunkett on kotaku.com (02-05-2012)
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  668. ^code-source-mr-nutz-2Archived 2015-07-07 at the Wayback Machine on assemblergames.com
  669. ^ abamiga source on gilgalad.arc-nova.org
  670. ^gamecube-killer7-source-codeArchived 2016-12-30 at the Wayback Machine on assemblergames.com (October 2016)
  671. ^xrayArchived 2016-07-21 at the Wayback Machine on github.com (August 2014)
  672. ^xray-16Archived 2016-07-21 at the Wayback Machine on github.com
  673. ^S.T.A.L.K.E.R.: How The OpenGL Port is Shaping UpArchived 2017-02-16 at the Wayback Machine on boilingsteam.com (November 1, 2015)
  674. ^starcraft-gold-disc-disappearsArchived 2017-07-02 at the Wayback Machine on gamespot.com
  675. ^starcraft_gold_master_disc_from_1998Archived 2017-05-05 at the Wayback Machine on reddit.com by Khemist49 (2017)
  676. ^Guy Finds StarCraft Source Code And Returns It To Blizzard, Gets Free Trip To BlizzConArchived 2017-05-09 at the Wayback Machine by Nathan Grayson on kotaku.com (5/03/2017)
  677. ^thugArchived 2017-06-27 at the Wayback Machine on github.com (February 2016)
  678. ^Acclaim / Iguana Entertainment Turok Source Code Silicon Graphics Indy ComputerArchived 2017-02-05 at the Wayback Machine on ebay.com (February 2017)
  679. ^just_like_that_turok_source_code_is_lost_again on redditArchived 2017-02-09 at the Wayback Machine
  680. ^Acclaim Entertainment computers recovered from Brooklyn warehouseArchived 2017-02-05 at the Wayback Machine on vogons.org
  681. ^Bailey, Kat (2014-05-15). 'Jurassic Park: Trespasser remake aims to make good on long-lost promises'. joystiq.com. Archived from the original on 2014-08-14. Retrieved 2014-08-13. The community has even managed to get hold of the original source code, which they've set to work modifying.
  682. ^PatchesArchived 2015-09-08 at the Wayback Machine on trescom.org
  683. ^Sanglard, Fabien (2014-06-10). 'Jurassic Park: Trespasser CG Source Code Review'. fabiensanglard.net. Archived from the original on 2014-08-14. Retrieved 2014-08-13.
  684. ^1.07Archived 2017-05-22 at the Wayback Machine on trescomforum.org by Lee Arbuco (2016)
  685. ^WtF Dragon (2014-11-26). 'Ultima 9: The Source Code'. Ultima Codex. Archived from the original on 2015-11-25. Retrieved 2015-10-28. As we continue to mark the occasion of Ultima 9’s fifteenth anniversary, I’m pleased to announced that the seemingly dormant Ultima Source Code Offline Archival Project (USCOAP) has finally borne some fruit: the Ultima Codex has added the source code for Ultima 9 to its offline archive.
  686. ^https://www.bleepingcomputer.com/news/gaming/decompiled-undertale-rpg-source-code-released-on-github/
  687. ^'BIG NEWS: Wing Commander I Source Code Archived!'. wcnews.com. 2011-08-26. Archived from the original on 2013-11-09. Retrieved 2013-01-14. Thanks to an extremely kind donation from an anonymous former EA/Origin developer, the source code to the PC version of Wing Commander I is now preserved in our offline archive! Because of our agreement with Electronic Arts, we're not allowed to post recovered source code for download--but rest easy knowing that the C files that started it all are being kept safe for future reference. Our offline archive contains material that has been preserved but which can't be posted, including other source code and budget data from several of the games.
  688. ^'Wing Commander III – The Source Code'. wcnews.com. 2011-09-13. Archived from the original on 2013-12-03. Retrieved 2013-01-14. As we celebrate Wing Commander III's first widespread retail availability since the late 1990s, we would like to mention for anyone that we have the game's source code in our offline archive. We know it's frustrating for fans, who could do amazing things with this, to read these updates.. but it's also in everyone's best interests to remind EA that we have the raw material from which they could port Wing Commander III to a modern computer or console. Just let us know!
  689. ^'Wing Commander IV: Source Code'. wcnews.com. 2012-04-03. Archived from the original on 2013-11-09. Retrieved 2013-01-14. As with Wing Commander I and Wing Commander III, we are pleased to announced that an extremely kind former EA/Origin employee has provided a copy of the Wing Commander IV source code for our preservation efforts! We can't offer it for download at this time, but it is now preserved for future use.
  690. ^GET LAMP Raw Interviews Pretty Much UpArchived 2016-01-30 at the Wayback Machine on ascii.textfiles.com by Jason Scott (3 December 2012)
  691. ^Kohler, Chris (2008-04-18). ''Infocom Drive' Turns Up Long-Lost Hitchhiker Sequel'. wired.com. Archived from the original on 2016-01-27. Retrieved 2016-01-26. Remnants of the unreleased sequel to Infocom’s text adventure version of The Hitchhiker’s Guide to the Galaxy have been made available to the public by Waxy.org. Playable prototypes, design docs, source code and a string of e-mails between Infocom designers and management provide a fascinating look at the game’s turbulent, if aborted, development process. Among the assets included: design documents, e-mail archives, employee phone numbers, sales figures, internal meeting notes, corporate newsletters, and the source code and game files for every released and unreleased game Infocom made.'
  692. ^Baio, Andy (Apr 17, 2008). 'Milliways: Infocom's Unreleased Sequel to Hitchhiker's Guide to the Galaxy'. waxy.org. Archived from the original on 2016-01-26. Retrieved 2016-01-26. From an anonymous source close to the company, I've found myself in possession of the 'Infocom Drive' — a complete backup of Infocom's shared network drive from 1989.[..] Among the assets included: design documents, email archives, employee phone numbers, sales figures, internal meeting notes, corporate newsletters, and the source code and game files for every released and unreleased game Infocom made
  693. ^Andersen, John (January 27, 2011). 'Where Games Go To Sleep: The Game Preservation Crisis, Part 1'. Gamasutra. Archived from the original on April 22, 2013. Retrieved January 10, 2013. The existence of decaying technology, disorganization, and poor storage could in theory put a video game to sleep permanently -- never to be played again. Troubling admissions have surfaced over the years concerning video game preservation. When questions concerning re-releases of certain game titles are brought up during interviews with developers, for example, these developers would reveal issues of game production material being lost or destroyed. Certain game titles could not see a re-release due to various issues. One story began to circulate of source code being lost altogether for a well-known RPG, preventing its re-release on a new console.
  694. ^'Bubble Bobble'. Arcade History. September 11, 2012. Archived from the original on September 30, 2012. Retrieved January 10, 2013. In 1996, Taito announced that they lost the original source code program to Bubble Bobble following a reorganization - when it came to the recent ports and sequels, they had to work from program disassembly, playing the game and (mainly) the various home computer ports.
  695. ^Barenblat, Adam (July 25, 2008). 'Sega Can't Find The Source Code For Your Favorite Old School Arcade Games'. Kotaku. Archived from the original on December 20, 2013. Retrieved December 1, 2013.
  696. ^Silent Hill HD was made from incomplete code on DestructoidArchived October 16, 2013, at the Wayback Machine
  697. ^oh-my-silent-hill-hd-collections-sucked-because-konami-lost-the-source-code on gameoverviews.com (2012)
  698. ^kingdom-hearts-1-data-is-lost-square-had-to-recreate-everything-for-hdArchived 2017-01-01 at the Wayback Machine on siliconera.com (2013)
  699. ^Parrish, Kevin (July 7, 2009). 'Atari 7800 Source Code Rescued – Atari released the source code for the 7800 console and games'. tomsguide.com. Archived from the original on April 22, 2014. Retrieved January 9, 2012.
  700. ^'7800 Games & Development'. atari-museum.com. 2009. Archived from the original on July 6, 2009. Retrieved January 9, 2012. These games were rescued from Atari ST format diskettes that were thrown out behind 1196 Borregas when Atari closed up in 1996. The Atari Museum rescued these important treasures and recovered them from the diskettes.
  701. ^M-HT (2011-11-06). 'Albion'. openpandora.org. Archived from the original on 2014-04-07. Retrieved 2014-04-03.
  702. ^M-HT (2011-06-11). 'Albion'. repo.openpandora.org. Archived from the original on 2014-03-31. Retrieved 2014-04-02. This is a port of the game's executable for Pandora (using static recompilation/binary translation).
  703. ^M-HT (2015-03-16). 'Albion'. boards.openpandora.org. Archived from the original on 2015-04-23. Retrieved 2015-04-24. Here is a version for Windows, in case anyone is interested. Unpack it into the directory where Albion is installed - read the Readme for more information (use Albion.cmd to run the game).
  704. ^github.com/M-HT/SRArchived 2017-05-07 at the Wayback Machine on github.com
  705. ^Patterson, Blake (2011-12-26). 'A Fascinating Look Under the Hood of 'Another World''. toucharcade.com. Archived from the original on 2013-11-09. Retrieved 2013-10-14.
  706. ^Sanglard, Fabien (2011-12-23). ''Another World' Code Review'. fabiensanglard.net. Archived from the original on 2013-01-15. Retrieved 2013-01-14. I spent two weeks reading and reverse engineering further the source code of Another World ('Out Of This World' in North America). I based my work on Gregory Montoir's 'binary to C++' initial reverse engineering from the DOS executable. I was amazed to discover an elegant system based on a virtual machine interpreting bytecode in realtime and generating fullscreen vectorial cinematic in order to produce one of the best game of all time.
  707. ^BagmanArchived 2017-03-08 at the Wayback Machine on jotd.pagesperso-orange.fr
  708. ^Bermuda SyndromeArchived 2016-07-21 at the Wayback Machine on cyxdown.free.fr
  709. ^cyxxArchived 2016-07-21 at the Wayback Machine on github.com
  710. ^Bermuda Syndrome for OpenPandoraArchived 2016-07-21 at the Wayback Machine on openhandhelds.org
  711. ^commodore-64-rem-the-lost-art-of-source-code-archeologyArchived 2016-04-10 at the Wayback Machine on commodore.ninja by Paulo Garcia (Mar 6, 2016)
  712. ^Boulder Dashes ReM (2016)Archived 2016-07-21 at the Wayback Machine on csdb.dk (2016)
  713. ^Reengine & Mod (ReM)Archived 2016-07-21 at the Wayback Machine on csdb.dk
  714. ^DrCreepArchived 2016-02-24 at the Wayback Machine on github.com
  715. ^The Castles of Dr. CreepArchived 2016-11-29 at the Wayback Machine on steam.com
  716. ^OpenFodder - Open sourced Cannon Fodder gets a big 1.0 release! on indieretronews.com
  717. ^ReleasesArchived 2016-07-21 at the Wayback Machine on github.com
  718. ^Chasem reverse on github.com
  719. ^'Citadel'. stardot.org.uk. Retrieved 1 March 2019.
  720. ^Omnispeak — A Commander Keen ReimplementationArchived 2017-03-15 at the Wayback Machine on davidgow.net
  721. ^omnispeakArchived 2017-02-23 at the Wayback Machine on GitHub
  722. ^'devilution'. 2015-12-08. on GitHub (June 2018)
  723. ^Diablo II Running on Open Pandora!Archived 2015-12-08 at the Wayback Machine on PandoraLive (22 November 2015)
  724. ^notaz (2015-11-22). 'Diablo II'. openpandora.org. Archived from the original on 2015-12-20. Retrieved 2015-12-04. This is statically recompiled Windows executable, that was recompiled to ARM and bundled with ARM version of wine.
  725. ^OpenDUNEArchived 2016-03-29 at the Wayback Machine on github.com
  726. ^dunedynastyArchived 2016-04-04 at the Wayback Machine on repo.openpandora.org
  727. ^keeperFXArchived 2015-07-04 at the Wayback Machine
  728. ^Chaos Strikes Back for Windows (and Linux, MacOS X, Pocket PC)Archived 2016-01-21 at the Wayback Machine on Dungeon Master Encyclopedia (2005-10-24)
  729. ^Walker, John (2012-03-29). 'You Could Be Playing Dungeon Master Right Now'. Rock, Paper, Shotgun. Archived from the original on 2015-07-29. Retrieved 2015-08-03. There is a version that just works, without an emulator, and it’s free. [..] A madman by the name of Paul Stevens spent six months, eight hours a day, writing 120,000 lines of what he calls “pseudo-assembly language” to rebuild it in C++. And then released the game and source code for free. Can he do that? I’ve decided that yes, he can, which legitimises my promoting it to you.
  730. ^Back to the source: ReDMCSBArchived 2016-04-25 at the Wayback Machine by Christophe Fontanel (18-Jan-2014)
  731. ^Is it possible to reverse engineer software without its source code? on quora.com by Doug Bell 'lead developer of 'Dungeon Master': Yes. Here's an example.'
  732. ^Johnson, Phil (2014-05-06). 'Digging up E.T.'s source code'. ITworld. Archived from the original on 2016-04-07. The code, written in assembly language for the MOS Technology 6502 8-bit processor, has been around for a while, having been reconstructed by Dennis Debro in 2006.
  733. ^E.T. the Extra-Terrestrial(1982) Atari 2600 Source CodeArchived 2016-03-25 at the Wayback Machine on pastebin.com
  734. ^ abOriginal Game DisassembliesArchived 2016-12-17 at the Wayback Machine on bjars.com
  735. ^'Fixing E.T. The Extra-Terrestrial for the Atari 2600'. Neocomputer. Archived from the original on April 8, 2013. Retrieved April 6, 2013.
  736. ^'NewKind'. Christian Pinder. Archived from the original on 2008-08-09. Retrieved 2008-08-09.
  737. ^Martin, Matt (2014-09-17). 'Classic space sim Elite goes free this weekend'. vg247. Archived from the original on 2015-10-17. Retrieved 2015-11-06. 'A superior remake of the original space trading game Elite will be released for free this weekend, 30 years after the original game launched'
  738. ^Bell, Ian (2014-09-20). 'Elite 30th Anniversary'. elitehomepage.org. Archived from the original on September 2, 2015. 'Today, 20th September 2014 is the 30th anniversary of the day the world first experienced Elite, the 3D space trading and combat game written by Ian Bell and David Braben in conjunction with Acornsoft. From that beginning on the BBC Micro and Acorn Electron, the game went on to be released for most home computers of the time. Celebrate by playing Elite again, for free. Thanks to Matt Goldbolt, the original BBC Micro version now runs direct in the Google Chrome browser if you click here. Or for Windows PCs, download Christian Pinder's Elite: The New Kind by clicking here.'
  739. ^newkindArchived 2015-12-12 at the Wayback Machine on GitHub.
  740. ^'colditz escape!'. sites.google.com. 2010. Archived from the original on 2016-03-10. Retrieved 2016-01-14.
  741. ^colditz-escapeArchived 2016-07-21 at the Wayback Machine on github.com
  742. ^'Exile disassembly'. level7.org.uk. 2012. Archived from the original on 2013-04-13. Retrieved 2013-01-14. Published by Superior Software in 1988, Exile is widely regarded as the most technically advanced game released for the BBC Micro. Featuring an enormous procedurally generated landscape, a complete physics engine and a host of game elements to interact with, it remains unsurpassed in pushing the capabilities of the system to their limits.
  743. ^ExileArchived 2016-05-07 at the Wayback Machine on thunderpeel2001.com/exile 'Email from Peter Irvin (creator of Exile): Yes I've recently decided to allow old versions of Exile to be downloaded for emulation under certain conditions: [..]'
  744. ^Paul Robson's SDL GamesArchived 2016-06-23 at the Wayback Machine'Football Manager - A remake of the (in)famous Sinclair Spectrum Football Manager game, complete with stick-man graphics. This is reverse engineered, so it should play identically. Finished. fm-0.99.tar.gz' (May 2004)
  745. ^GP2X version at GP2X Archive (archived)
  746. ^GLFrontier Project Page!!!1Archived 2015-11-10 at the Wayback Machine on noflag.org.uk 'This WAS the Atari ST version of the game Frontier: Elite 2 by the great man mentioned previously. It was disassembled, OS calls and hardware access removed, and originally run on a stripped down ST emulator (Hatari). Now it is compiled to C or native x86, and run much faster without 68K emulation. Most recently it has been modified to draw stuff with OpenGL at any shiny resolution with 8xAA, etc. A dandy evolution for a crappy old Atari ST game.'
  747. ^News on eliteclub.co.uk '8th November 2000 - Following much discussion on the subject of open-source by the Elite community, we have decided to make some alterations to our previous plans for the Elite Club - we are going to relax some of the restrictions we were intending to put on the distribution of the source code. The source code will now be distributable more freely, under a licence agreement similar to the GPL (GNU Public Licence).'
  748. ^Welcome Commander,to the AmigaFFE ProjectArchived 2016-03-05 at the Wayback Machine'after I have seen the announcement of a release of the Sources of Frontier Elite II and Frontier First Encounters on the Eliteclub-Website http://www.eliteclub.co.uk,I[permanent dead link] was very happy with it. Now it is 2001 (around 2 years since the announcement) and they still haven't released it'
  749. ^Jordan, John (2009-12-01). 'JJFFE Central'. jaj22.org.uk. Archived from the original on 2011-03-03. Retrieved 2015-11-06. What is JJFFE? JJFFE is set of recompiled replacement executables for the 1995 Frontier Developments game Frontier: First Encounters. There are currently versions that run under Windows 95/98/ME, Windows 2000, Windows XP, Windows NT4, OS/2, Linux and Mac. As well as running on many more operating systems than the original, JJFFE also includes minor improvements and bugfixes.
  750. ^FFE_D3DArchived 2014-07-16 at the Wayback Machine on alioth.net
  751. ^halflifeArchived 2017-06-27 at the Wayback Machine on github.com/ValveSoftware
  752. ^xash3d-engineArchived 2016-12-20 at the Wayback Machine on indiedb.com
  753. ^halflife on github.com/ptitSeb
  754. ^download on internet archive (February 2000)
  755. ^download on sleepless software
  756. ^open-iw on github.com
  757. ^igor on github.com
  758. ^Heart of the Alien ReduxArchived 2016-10-25 at the Wayback Machine on sourceforge.net
  759. ^Jet Set Willy on github.com
  760. ^lotrArchived 2014-02-01 at the Wayback Machine by Michal Beneš on wonderland.cz
  761. ^Lord of the Rings on pyra-handheld.com (2017)
  762. ^OpenKKND on GitHub
  763. ^Twin-eArchived 2015-07-25 at the Wayback Machine on SourceForge
  764. ^Twine-eArchived 2015-10-26 at the Wayback Machine on GitHub.
  765. ^'Alone in the Dark 1' recode released - v0.1Archived 2015-10-26 at the Wayback Machine on vogons.org
  766. ^Manic Miner on github.com
  767. ^MetroidMMC3Archived 2016-07-21 at the Wayback Machine on github.com
  768. ^Metroid Source CodeArchived 2016-01-04 at the Wayback Machine on metroid-database.com
  769. ^world-of-might-and-magic on GitHub
  770. ^The Mod Coder PackArchived 2016-08-30 at the Wayback Machine on modcoderpack.com
  771. ^nicky on cyxdown.free.fr (December 26, 2007)
  772. ^nicky on github.com/cyxx
  773. ^The Comprehend AdventuresArchived 2016-07-26 at the Wayback Machine on graphicsmagician.com
  774. ^recomprehend by Ryan Mallon on github.com
  775. ^TheLostVikingsTools
  776. ^outrun-decompilation-projectArchived 2016-12-21 at the Wayback Machine (2009-08-01)
  777. ^Cannonball-manualArchived 2014-09-06 at the Wayback Machine on github.com
  778. ^cannonball_ptitsebArchived 2016-12-20 at the Wayback Machine on repo.openpandora.org
  779. ^pokeredArchived 2016-07-21 at the Wayback Machine on github.com
  780. ^pokecrystalArchived 2016-07-21 at the Wayback Machine on github.com
  781. ^fabricating-hardware-from-the-original-arcade-pong-schematicsArchived 2016-05-13 at the Wayback Machine on hackaday.com
  782. ^PongArchived 2016-05-29 at the Wayback Machine on atarihq.com
  783. ^Pong RebornArchived 2016-06-10 at the Wayback Machine
  784. ^'OpenRCT2 project – Open-Source adaption of RollerCoaster Tycoon 2, gets a beta release'. indieretronews.com. 2015-09-08. Retrieved 2015-11-15. I'm sure many of you remember the awesome game that is RollerCoaster Tycoon 2; a game by Chris Sawyer and published by Infograms in which you manage your very own theme park, with all its rides, shops, guests and economic fortune. Well that same game is now being given a much needed adjustment with the latest release of OpenRCT2 Project. An open source development which improves the game even further with new features, original bug fixes, raised game limits and much more! [..] Development started on April 2nd 2014 by Ted 'IntelOrca' John and thanks to numerous contributions from others
  785. ^'OpenRCT2'. GitHub. Archived from the original on 2015-10-16. Retrieved 2015-11-15.
  786. ^Powerslave EX releasedArchived 2016-03-04 at the Wayback Machine, powerslaveex.wordpress.com.
  787. ^ abRuhland, Perry (May 4, 2015). 'An Interview With the Man Rebuilding Powerslave'. TechRaptor. Archived from the original on November 19, 2015. Retrieved November 18, 2015.
  788. ^Turok: The Dinosaur Hunter PC remake to resume development this yearArchived 2016-07-10 at the Wayback Machine on VideoGamer.com by James Orry 'The news comes from PC dev Samuel 'Kaiser' Villarreal, who leaked the news speaking to Tech Raptor. Kaiser is currently remaking '96 shooter PowerSlave, and was asked about giving the same treatment to Turok.' (8th May, 2015)
  789. ^Source code to my hobby project, PowerslaveEX, has been made public! by SVKaiser on twitter.com
  790. ^PowerslaveEXArchived 2017-05-24 at the Wayback Machine on github.com
  791. ^'VOGONS • View topic - Snipes ported to C/C++ with 100% logic compatibility and replay recording'. www.vogons.org. Archived from the original on 2016-08-27. Retrieved 2016-08-25.
  792. ^Snipes on github.com
  793. ^superbombermanArchived 2016-07-21 at the Wayback Machine on GitHub by Lior Halphon
  794. ^A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLYArchived 2015-10-26 at the Wayback Machine on GitHub by doppelganger
  795. ^SuperMarioBros-C on github.com
  796. ^spaceace iigsArchived 2015-08-10 at the Wayback Machine on GitHub.
  797. ^Space-AceArchived 2015-07-25 at the Wayback Machine on whatisthe2gs.apple2.org.za
  798. ^man-makes-star-castle-for-atari-2600-30-years-after-atari-said-it-couldnt-be-doneArchived 2016-12-20 at the Wayback Machine on eurogamer
  799. ^star-castle-2600-storyArchived 2016-12-21 at the Wayback Machine on starcastle2600.blogspot.com
  800. ^atari-2600-star-castleArchived 2017-03-21 at the Wayback Machine on kickstarter.com (2012)
  801. ^Release: StarcraftArchived 2016-01-28 at the Wayback Machine on pyra-handheld.com 'As you can see it doesn't look much different from x86 disassembly, the only difference is that you can compile it for other 32bit archs (there is no way it would work on 64bit.'
  802. ^Steinlechner, Peter (2014-03-10). 'Starcraft für ARM-Handheld kompiliert' (in German). golem.de. Archived from the original on 2014-03-30. Retrieved 2014-03-25.
  803. ^notaz (2014-03-04). 'StarCraft'. openpandora.org. Archived from the original on 2014-03-30. Retrieved 2014-03-26.
  804. ^StawdewValley on github.com
  805. ^Stardew-Valley-Patch-Project on github.com
  806. ^Early-development Jedi Knight: Dark Forces 2 game engine recreation on github.com
  807. ^Sanglard, Fabien (2014-01-22). 'Reverse Engineering Strike Commander'. Archived from the original on 2014-01-23. Retrieved 2014-01-23. Most people assume the source codes and gold versions of all finished games were stored in a Vault somewhere at EA. But after getting in touch with people at Wing Commander CIC, it appeared that all the source code was lost when the company closed.[..] On his first day one developer managed to delete the full 900MB of Strike Commander source tree.
  808. ^libRealSpaceArchived 2014-11-25 at the Wayback Machine on GitHub
  809. ^S3DNA DOS Source Code ReconstructedArchived 2015-11-17 at the Wayback Machine on 28. August
  810. ^w3d_plusArchived 2015-11-17 at the Wayback Machine on bitbucket.org
  811. ^Re: Restoration of a few games' EXEs versionsArchived 2015-11-17 at the Wayback Machine on classicdosgames
  812. ^SM64 Decompilation Project! on SMW Central (2 October 2016)
  813. ^Super Mario 64 has been decompiled on reddit (2019)
  814. ^https://github.com/n64decomp/sm64
  815. ^2010-01-26: Syndicate Wars Port - a reverse-engineering taleArchived 2016-03-04 at the Wayback Machine
  816. ^AboutArchived 2015-11-05 at the Wayback Machine'Syndicate Wars Port is a port of the 1996 DOS game Syndicate Wars to modern operating systems. In particular, it runs on GNU, Mac OS and Windows, but it should also work on any system supported by the SDL library on the i386 architecture.'
  817. ^The First Video Game?Archived 2016-01-01 at the Wayback Machine Schematics
  818. ^Resurrecting Tennis for Two, a video game from 1958Archived 2015-07-03 at the Wayback Machine by Windell Oskay on evilmadscientist.com (July 16, 2008)
  819. ^The-Great-EscapeArchived 2016-07-21 at the Wayback Machine on github.com/dpt
  820. ^The Great EscapeArchived 2016-04-17 at the Wayback Machine slides by David Thomas
  821. ^TheLastNinjaArchived 2016-02-24 at the Wayback Machine on github.com
  822. ^Decompiled Tomb Raider Source Code Reveals Loads Of Vulgar Words (NSFW) by Logan Booker on kotaku.com (2018-02-17)
  823. ^TOMB5 on GitHub
  824. ^decompiling_the_original_tomb_raider_games on reddit.com
  825. ^ReC98Archived 2016-08-29 at the Wayback Machine on github.com
  826. ^'OpenTTD 0.1.1'. SourceForge page about OpenTTD. Archived from the original on 2010-07-02. Retrieved 2009-12-11.
  827. ^'TTDPatch origin'. Transport Tycoon Forums. Archived from the original on 2011-09-27. Retrieved 2009-12-11.
  828. ^u3historyArchived 2015-01-20 at the Wayback Machine on sven.50webs.org
  829. ^Oric Game remakesArchived 2016-07-21 at the Wayback Machine on jotd.pagesperso-orange.fr 'I have written a set of tools to convert BASIC and asm code to C and assemble them together. I have used them over the years to convert a few games. Some conversions get some enhancements, some not.'
  830. ^HouseOfDeath_dev.zipArchived 2016-07-21 at the Wayback Machine on jotd.pagesperso-orange.fr
  831. ^L'Aigle d'OrArchived 2016-07-21 at the Wayback Machine on pyra-handheld.com by ptitSeb (Dec 20, 2014)

External links[edit]

Video Game Source Code

Wikimedia Commons has media related to Free video games.
  • Game Source Code Collection at the Internet Archive
  • Liberated Games, specialized on open sourced computer games (archived; from 2015-07-26)
  • Open Source Game Clones, specialized in open source variants of commercial games

Game Source Code Github

Retrieved from 'https://en.wikipedia.org/w/index.php?title=List_of_commercial_video_games_with_available_source_code&oldid=918590653'

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